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-rw-r--r--fpu/softfloat.h35
1 files changed, 31 insertions, 4 deletions
diff --git a/fpu/softfloat.h b/fpu/softfloat.h
index f0261fb6a7..84cffdd5d5 100644
--- a/fpu/softfloat.h
+++ b/fpu/softfloat.h
@@ -111,8 +111,31 @@ enum {
/*----------------------------------------------------------------------------
| Software IEC/IEEE floating-point types.
*----------------------------------------------------------------------------*/
+/* Use structures for soft-float types. This prevents accidentally mixing
+ them with native int/float types. A sufficiently clever compiler and
+ sane ABI should be able to see though these structs. However
+ x86/gcc 3.x seems to struggle a bit, so leave them disabled by default. */
+//#define USE_SOFTFLOAT_STRUCT_TYPES
+#ifdef USE_SOFTFLOAT_STRUCT_TYPES
+typedef struct {
+ uint32_t v;
+} float32;
+/* The cast ensures an error if the wrong type is passed. */
+#define float32_val(x) (((float32)(x)).v)
+#define make_float32(x) __extension__ ({ float32 f32_val = {x}; f32_val; })
+typedef struct {
+ uint64_t v;
+} float64;
+#define float64_val(x) (((float64)(x)).v)
+#define make_float64(x) __extension__ ({ float64 f64_val = {x}; f64_val; })
+#else
typedef uint32_t float32;
typedef uint64_t float64;
+#define float32_val(x) (x)
+#define float64_val(x) (x)
+#define make_float32(x) (x)
+#define make_float64(x) (x)
+#endif
#ifdef FLOATX80
typedef struct {
uint64_t low;
@@ -248,14 +271,16 @@ float32 float32_scalbn( float32, int STATUS_PARAM );
INLINE float32 float32_abs(float32 a)
{
- return a & 0x7fffffff;
+ return make_float32(float32_val(a) & 0x7fffffff);
}
INLINE float32 float32_chs(float32 a)
{
- return a ^ 0x80000000;
+ return make_float32(float32_val(a) ^ 0x80000000);
}
+#define float32_zero make_float32(0)
+
/*----------------------------------------------------------------------------
| Software IEC/IEEE double-precision conversion routines.
*----------------------------------------------------------------------------*/
@@ -300,14 +325,16 @@ float64 float64_scalbn( float64, int STATUS_PARAM );
INLINE float64 float64_abs(float64 a)
{
- return a & 0x7fffffffffffffffLL;
+ return make_float64(float64_val(a) & 0x7fffffffffffffffLL);
}
INLINE float64 float64_chs(float64 a)
{
- return a ^ 0x8000000000000000LL;
+ return make_float64(float64_val(a) ^ 0x8000000000000000LL);
}
+#define float64_zero make_float64(0)
+
#ifdef FLOATX80
/*----------------------------------------------------------------------------