diff options
Diffstat (limited to 'fpu/softfloat.c')
-rw-r--r-- | fpu/softfloat.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/fpu/softfloat.c b/fpu/softfloat.c index 4ee98c4e81..850d08fc17 100644 --- a/fpu/softfloat.c +++ b/fpu/softfloat.c @@ -146,9 +146,9 @@ static inline flag extractFloat16Sign(float16 a) static int32_t roundAndPackInt32(flag zSign, uint64_t absZ, float_status *status) { - int8 roundingMode; + int8_t roundingMode; flag roundNearestEven; - int8 roundIncrement, roundBits; + int8_t roundIncrement, roundBits; int32_t z; roundingMode = status->float_rounding_mode; @@ -201,7 +201,7 @@ static int32_t roundAndPackInt32(flag zSign, uint64_t absZ, float_status *status static int64_t roundAndPackInt64(flag zSign, uint64_t absZ0, uint64_t absZ1, float_status *status) { - int8 roundingMode; + int8_t roundingMode; flag roundNearestEven, increment; int64_t z; @@ -258,7 +258,7 @@ static int64_t roundAndPackInt64(flag zSign, uint64_t absZ0, uint64_t absZ1, static int64_t roundAndPackUint64(flag zSign, uint64_t absZ0, uint64_t absZ1, float_status *status) { - int8 roundingMode; + int8_t roundingMode; flag roundNearestEven, increment; roundingMode = status->float_rounding_mode; @@ -358,7 +358,7 @@ float32 float32_squash_input_denormal(float32 a, float_status *status) static void normalizeFloat32Subnormal(uint32_t aSig, int_fast16_t *zExpPtr, uint32_t *zSigPtr) { - int8 shiftCount; + int8_t shiftCount; shiftCount = countLeadingZeros32( aSig ) - 8; *zSigPtr = aSig<<shiftCount; @@ -410,9 +410,9 @@ static inline float32 packFloat32(flag zSign, int_fast16_t zExp, uint32_t zSig) static float32 roundAndPackFloat32(flag zSign, int_fast16_t zExp, uint32_t zSig, float_status *status) { - int8 roundingMode; + int8_t roundingMode; flag roundNearestEven; - int8 roundIncrement, roundBits; + int8_t roundIncrement, roundBits; flag isTiny; roundingMode = status->float_rounding_mode; @@ -485,7 +485,7 @@ static float32 normalizeRoundAndPackFloat32(flag zSign, int_fast16_t zExp, uint32_t zSig, float_status *status) { - int8 shiftCount; + int8_t shiftCount; shiftCount = countLeadingZeros32( zSig ) - 1; return roundAndPackFloat32(zSign, zExp - shiftCount, zSig<<shiftCount, @@ -551,7 +551,7 @@ float64 float64_squash_input_denormal(float64 a, float_status *status) static void normalizeFloat64Subnormal(uint64_t aSig, int_fast16_t *zExpPtr, uint64_t *zSigPtr) { - int8 shiftCount; + int8_t shiftCount; shiftCount = countLeadingZeros64( aSig ) - 11; *zSigPtr = aSig<<shiftCount; @@ -603,7 +603,7 @@ static inline float64 packFloat64(flag zSign, int_fast16_t zExp, uint64_t zSig) static float64 roundAndPackFloat64(flag zSign, int_fast16_t zExp, uint64_t zSig, float_status *status) { - int8 roundingMode; + int8_t roundingMode; flag roundNearestEven; int_fast16_t roundIncrement, roundBits; flag isTiny; @@ -677,7 +677,7 @@ static float64 normalizeRoundAndPackFloat64(flag zSign, int_fast16_t zExp, uint64_t zSig, float_status *status) { - int8 shiftCount; + int8_t shiftCount; shiftCount = countLeadingZeros64( zSig ) - 1; return roundAndPackFloat64(zSign, zExp - shiftCount, zSig<<shiftCount, @@ -731,7 +731,7 @@ static inline flag extractFloatx80Sign( floatx80 a ) static void normalizeFloatx80Subnormal( uint64_t aSig, int32_t *zExpPtr, uint64_t *zSigPtr ) { - int8 shiftCount; + int8_t shiftCount; shiftCount = countLeadingZeros64( aSig ); *zSigPtr = aSig<<shiftCount; @@ -778,11 +778,11 @@ static inline floatx80 packFloatx80( flag zSign, int32_t zExp, uint64_t zSig ) | Floating-Point Arithmetic. *----------------------------------------------------------------------------*/ -static floatx80 roundAndPackFloatx80(int8 roundingPrecision, flag zSign, +static floatx80 roundAndPackFloatx80(int8_t roundingPrecision, flag zSign, int32_t zExp, uint64_t zSig0, uint64_t zSig1, float_status *status) { - int8 roundingMode; + int8_t roundingMode; flag roundNearestEven, increment, isTiny; int64_t roundIncrement, roundMask, roundBits; @@ -974,12 +974,12 @@ static floatx80 roundAndPackFloatx80(int8 roundingPrecision, flag zSign, | normalized. *----------------------------------------------------------------------------*/ -static floatx80 normalizeRoundAndPackFloatx80(int8 roundingPrecision, +static floatx80 normalizeRoundAndPackFloatx80(int8_t roundingPrecision, flag zSign, int32_t zExp, uint64_t zSig0, uint64_t zSig1, float_status *status) { - int8 shiftCount; + int8_t shiftCount; if ( zSig0 == 0 ) { zSig0 = zSig1; @@ -1060,7 +1060,7 @@ static void uint64_t *zSig1Ptr ) { - int8 shiftCount; + int8_t shiftCount; if ( aSig0 == 0 ) { shiftCount = countLeadingZeros64( aSig1 ) - 15; @@ -1131,7 +1131,7 @@ static float128 roundAndPackFloat128(flag zSign, int32_t zExp, uint64_t zSig0, uint64_t zSig1, uint64_t zSig2, float_status *status) { - int8 roundingMode; + int8_t roundingMode; flag roundNearestEven, increment, isTiny; roundingMode = status->float_rounding_mode; @@ -1249,7 +1249,7 @@ static float128 normalizeRoundAndPackFloat128(flag zSign, int32_t zExp, uint64_t zSig0, uint64_t zSig1, float_status *status) { - int8 shiftCount; + int8_t shiftCount; uint64_t zSig2; if ( zSig0 == 0 ) { @@ -1297,7 +1297,7 @@ float64 int32_to_float64(int32_t a, float_status *status) { flag zSign; uint32_t absA; - int8 shiftCount; + int8_t shiftCount; uint64_t zSig; if ( a == 0 ) return float64_zero; @@ -1320,7 +1320,7 @@ floatx80 int32_to_floatx80(int32_t a, float_status *status) { flag zSign; uint32_t absA; - int8 shiftCount; + int8_t shiftCount; uint64_t zSig; if ( a == 0 ) return packFloatx80( 0, 0, 0 ); @@ -1342,7 +1342,7 @@ float128 int32_to_float128(int32_t a, float_status *status) { flag zSign; uint32_t absA; - int8 shiftCount; + int8_t shiftCount; uint64_t zSig0; if ( a == 0 ) return packFloat128( 0, 0, 0, 0 ); @@ -1364,7 +1364,7 @@ float32 int64_to_float32(int64_t a, float_status *status) { flag zSign; uint64_t absA; - int8 shiftCount; + int8_t shiftCount; if ( a == 0 ) return float32_zero; zSign = ( a < 0 ); @@ -1415,7 +1415,7 @@ floatx80 int64_to_floatx80(int64_t a, float_status *status) { flag zSign; uint64_t absA; - int8 shiftCount; + int8_t shiftCount; if ( a == 0 ) return packFloatx80( 0, 0, 0 ); zSign = ( a < 0 ); @@ -1435,7 +1435,7 @@ float128 int64_to_float128(int64_t a, float_status *status) { flag zSign; uint64_t absA; - int8 shiftCount; + int8_t shiftCount; int32_t zExp; uint64_t zSig0, zSig1; |