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stable-process
testing
decodetree
+ secure-coding-practices
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+=======================
+Secure Coding Practices
+=======================
+This document covers topics that both developers and security researchers must
+be aware of so that they can develop safe code and audit existing code
+properly.
+
+Reporting Security Bugs
+-----------------------
+For details on how to report security bugs or ask questions about potential
+security bugs, see the `Security Process wiki page
+<https://wiki.qemu.org/SecurityProcess>`_.
+
+General Secure C Coding Practices
+---------------------------------
+Most CVEs (security bugs) reported against QEMU are not specific to
+virtualization or emulation. They are simply C programming bugs. Therefore
+it's critical to be aware of common classes of security bugs.
+
+There is a wide selection of resources available covering secure C coding. For
+example, the `CERT C Coding Standard
+<https://wiki.sei.cmu.edu/confluence/display/c/SEI+CERT+C+Coding+Standard>`_
+covers the most important classes of security bugs.
+
+Instead of describing them in detail here, only the names of the most important
+classes of security bugs are mentioned:
+
+* Buffer overflows
+* Use-after-free and double-free
+* Integer overflows
+* Format string vulnerabilities
+
+Some of these classes of bugs can be detected by analyzers. Static analysis is
+performed regularly by Coverity and the most obvious of these bugs are even
+reported by compilers. Dynamic analysis is possible with valgrind, tsan, and
+asan.
+
+Input Validation
+----------------
+Inputs from the guest or external sources (e.g. network, files) cannot be
+trusted and may be invalid. Inputs must be checked before using them in a way
+that could crash the program, expose host memory to the guest, or otherwise be
+exploitable by an attacker.
+
+The most sensitive attack surface is device emulation. All hardware register
+accesses and data read from guest memory must be validated. A typical example
+is a device that contains multiple units that are selectable by the guest via
+an index register::
+
+ typedef struct {
+ ProcessingUnit unit[2];
+ ...
+ } MyDeviceState;
+
+ static void mydev_writel(void *opaque, uint32_t addr, uint32_t val)
+ {
+ MyDeviceState *mydev = opaque;
+ ProcessingUnit *unit;
+
+ switch (addr) {
+ case MYDEV_SELECT_UNIT:
+ unit = &mydev->unit[val]; <-- this input wasn't validated!
+ ...
+ }
+ }
+
+If ``val`` is not in range [0, 1] then an out-of-bounds memory access will take
+place when ``unit`` is dereferenced. The code must check that ``val`` is 0 or
+1 and handle the case where it is invalid.
+
+Unexpected Device Accesses
+--------------------------
+The guest may access device registers in unusual orders or at unexpected
+moments. Device emulation code must not assume that the guest follows the
+typical "theory of operation" presented in driver writer manuals. The guest
+may make nonsense accesses to device registers such as starting operations
+before the device has been fully initialized.
+
+A related issue is that device emulation code must be prepared for unexpected
+device register accesses while asynchronous operations are in progress. A
+well-behaved guest might wait for a completion interrupt before accessing
+certain device registers. Device emulation code must handle the case where the
+guest overwrites registers or submits further requests before an ongoing
+request completes. Unexpected accesses must not cause memory corruption or
+leaks in QEMU.
+
+Invalid device register accesses can be reported with
+``qemu_log_mask(LOG_GUEST_ERROR, ...)``. The ``-d guest_errors`` command-line
+option enables these log messages.
+
+Live Migration
+--------------
+Device state can be saved to disk image files and shared with other users.
+Live migration code must validate inputs when loading device state so an
+attacker cannot gain control by crafting invalid device states. Device state
+is therefore considered untrusted even though it is typically generated by QEMU
+itself.
+
+Guest Memory Access Races
+-------------------------
+Guests with multiple vCPUs may modify guest RAM while device emulation code is
+running. Device emulation code must copy in descriptors and other guest RAM
+structures and only process the local copy. This prevents
+time-of-check-to-time-of-use (TOCTOU) race conditions that could cause QEMU to
+crash when a vCPU thread modifies guest RAM while device emulation is
+processing it.