diff options
Diffstat (limited to 'accel/tcg/tcg-cpus-rr.c')
-rw-r--r-- | accel/tcg/tcg-cpus-rr.c | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/accel/tcg/tcg-cpus-rr.c b/accel/tcg/tcg-cpus-rr.c new file mode 100644 index 0000000000..ad50a3765f --- /dev/null +++ b/accel/tcg/tcg-cpus-rr.c @@ -0,0 +1,270 @@ +/* + * QEMU TCG Single Threaded vCPUs implementation + * + * Copyright (c) 2003-2008 Fabrice Bellard + * Copyright (c) 2014 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ + +#include "qemu/osdep.h" +#include "qemu-common.h" +#include "sysemu/tcg.h" +#include "sysemu/replay.h" +#include "qemu/main-loop.h" +#include "qemu/guest-random.h" +#include "exec/exec-all.h" +#include "hw/boards.h" + +#include "tcg-cpus.h" +#include "tcg-cpus-rr.h" +#include "tcg-cpus-icount.h" + +/* Kick all RR vCPUs */ +void qemu_cpu_kick_rr_cpus(CPUState *unused) +{ + CPUState *cpu; + + CPU_FOREACH(cpu) { + cpu_exit(cpu); + }; +} + +/* + * TCG vCPU kick timer + * + * The kick timer is responsible for moving single threaded vCPU + * emulation on to the next vCPU. If more than one vCPU is running a + * timer event with force a cpu->exit so the next vCPU can get + * scheduled. + * + * The timer is removed if all vCPUs are idle and restarted again once + * idleness is complete. + */ + +static QEMUTimer *tcg_kick_vcpu_timer; +static CPUState *tcg_current_rr_cpu; + +#define TCG_KICK_PERIOD (NANOSECONDS_PER_SECOND / 10) + +static inline int64_t qemu_tcg_next_kick(void) +{ + return qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + TCG_KICK_PERIOD; +} + +/* Kick the currently round-robin scheduled vCPU to next */ +static void qemu_cpu_kick_rr_next_cpu(void) +{ + CPUState *cpu; + do { + cpu = qatomic_mb_read(&tcg_current_rr_cpu); + if (cpu) { + cpu_exit(cpu); + } + } while (cpu != qatomic_mb_read(&tcg_current_rr_cpu)); +} + +static void kick_tcg_thread(void *opaque) +{ + timer_mod(tcg_kick_vcpu_timer, qemu_tcg_next_kick()); + qemu_cpu_kick_rr_next_cpu(); +} + +static void start_tcg_kick_timer(void) +{ + if (!tcg_kick_vcpu_timer && CPU_NEXT(first_cpu)) { + tcg_kick_vcpu_timer = timer_new_ns(QEMU_CLOCK_VIRTUAL, + kick_tcg_thread, NULL); + } + if (tcg_kick_vcpu_timer && !timer_pending(tcg_kick_vcpu_timer)) { + timer_mod(tcg_kick_vcpu_timer, qemu_tcg_next_kick()); + } +} + +static void stop_tcg_kick_timer(void) +{ + if (tcg_kick_vcpu_timer && timer_pending(tcg_kick_vcpu_timer)) { + timer_del(tcg_kick_vcpu_timer); + } +} + +static void qemu_tcg_rr_wait_io_event(void) +{ + CPUState *cpu; + + while (all_cpu_threads_idle()) { + stop_tcg_kick_timer(); + qemu_cond_wait_iothread(first_cpu->halt_cond); + } + + start_tcg_kick_timer(); + + CPU_FOREACH(cpu) { + qemu_wait_io_event_common(cpu); + } +} + +/* + * Destroy any remaining vCPUs which have been unplugged and have + * finished running + */ +static void deal_with_unplugged_cpus(void) +{ + CPUState *cpu; + + CPU_FOREACH(cpu) { + if (cpu->unplug && !cpu_can_run(cpu)) { + qemu_tcg_destroy_vcpu(cpu); + break; + } + } +} + +/* + * In the single-threaded case each vCPU is simulated in turn. If + * there is more than a single vCPU we create a simple timer to kick + * the vCPU and ensure we don't get stuck in a tight loop in one vCPU. + * This is done explicitly rather than relying on side-effects + * elsewhere. + */ + +void *tcg_rr_cpu_thread_fn(void *arg) +{ + CPUState *cpu = arg; + + assert(tcg_enabled()); + rcu_register_thread(); + tcg_register_thread(); + + qemu_mutex_lock_iothread(); + qemu_thread_get_self(cpu->thread); + + cpu->thread_id = qemu_get_thread_id(); + cpu->can_do_io = 1; + cpu_thread_signal_created(cpu); + qemu_guest_random_seed_thread_part2(cpu->random_seed); + + /* wait for initial kick-off after machine start */ + while (first_cpu->stopped) { + qemu_cond_wait_iothread(first_cpu->halt_cond); + + /* process any pending work */ + CPU_FOREACH(cpu) { + current_cpu = cpu; + qemu_wait_io_event_common(cpu); + } + } + + start_tcg_kick_timer(); + + cpu = first_cpu; + + /* process any pending work */ + cpu->exit_request = 1; + + while (1) { + qemu_mutex_unlock_iothread(); + replay_mutex_lock(); + qemu_mutex_lock_iothread(); + + if (icount_enabled()) { + /* Account partial waits to QEMU_CLOCK_VIRTUAL. */ + icount_account_warp_timer(); + /* + * Run the timers here. This is much more efficient than + * waking up the I/O thread and waiting for completion. + */ + handle_icount_deadline(); + } + + replay_mutex_unlock(); + + if (!cpu) { + cpu = first_cpu; + } + + while (cpu && cpu_work_list_empty(cpu) && !cpu->exit_request) { + + qatomic_mb_set(&tcg_current_rr_cpu, cpu); + current_cpu = cpu; + + qemu_clock_enable(QEMU_CLOCK_VIRTUAL, + (cpu->singlestep_enabled & SSTEP_NOTIMER) == 0); + + if (cpu_can_run(cpu)) { + int r; + + qemu_mutex_unlock_iothread(); + if (icount_enabled()) { + prepare_icount_for_run(cpu); + } + r = tcg_cpu_exec(cpu); + if (icount_enabled()) { + process_icount_data(cpu); + } + qemu_mutex_lock_iothread(); + + if (r == EXCP_DEBUG) { + cpu_handle_guest_debug(cpu); + break; + } else if (r == EXCP_ATOMIC) { + qemu_mutex_unlock_iothread(); + cpu_exec_step_atomic(cpu); + qemu_mutex_lock_iothread(); + break; + } + } else if (cpu->stop) { + if (cpu->unplug) { + cpu = CPU_NEXT(cpu); + } + break; + } + + cpu = CPU_NEXT(cpu); + } /* while (cpu && !cpu->exit_request).. */ + + /* Does not need qatomic_mb_set because a spurious wakeup is okay. */ + qatomic_set(&tcg_current_rr_cpu, NULL); + + if (cpu && cpu->exit_request) { + qatomic_mb_set(&cpu->exit_request, 0); + } + + if (icount_enabled() && all_cpu_threads_idle()) { + /* + * When all cpus are sleeping (e.g in WFI), to avoid a deadlock + * in the main_loop, wake it up in order to start the warp timer. + */ + qemu_notify_event(); + } + + qemu_tcg_rr_wait_io_event(); + deal_with_unplugged_cpus(); + } + + rcu_unregister_thread(); + return NULL; +} + +const CpusAccel tcg_cpus_rr = { + .create_vcpu_thread = tcg_start_vcpu_thread, + .kick_vcpu_thread = qemu_cpu_kick_rr_cpus, + + .handle_interrupt = tcg_handle_interrupt, +}; |