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-rw-r--r--accel/tcg/meson.build2
-rw-r--r--accel/tcg/tcg-all.c11
-rw-r--r--accel/tcg/tcg-cpus.c551
-rw-r--r--accel/tcg/tcg-cpus.h17
-rw-r--r--softmmu/cpus.c505
5 files changed, 576 insertions, 510 deletions
diff --git a/accel/tcg/meson.build b/accel/tcg/meson.build
index 96a76ed23d..19b9343d5b 100644
--- a/accel/tcg/meson.build
+++ b/accel/tcg/meson.build
@@ -12,4 +12,4 @@ tcg_ss.add(when: 'CONFIG_SOFTMMU', if_false: files('user-exec-stub.c'))
tcg_ss.add(when: 'CONFIG_PLUGIN', if_true: [files('plugin-gen.c'), libdl])
specific_ss.add_all(when: 'CONFIG_TCG', if_true: tcg_ss)
-specific_ss.add(when: ['CONFIG_SOFTMMU', 'CONFIG_TCG'], if_true: files('tcg-all.c', 'cputlb.c'))
+specific_ss.add(when: ['CONFIG_SOFTMMU', 'CONFIG_TCG'], if_true: files('tcg-all.c', 'cputlb.c', 'tcg-cpus.c'))
diff --git a/accel/tcg/tcg-all.c b/accel/tcg/tcg-all.c
index 2d13df3f72..000fe4dbd9 100644
--- a/accel/tcg/tcg-all.c
+++ b/accel/tcg/tcg-all.c
@@ -24,18 +24,15 @@
*/
#include "qemu/osdep.h"
-#include "sysemu/accel.h"
+#include "qemu-common.h"
#include "sysemu/tcg.h"
-#include "qom/object.h"
-#include "cpu.h"
-#include "sysemu/cpus.h"
#include "sysemu/cpu-timers.h"
-#include "qemu/main-loop.h"
#include "tcg/tcg.h"
#include "qapi/error.h"
#include "qemu/error-report.h"
#include "hw/boards.h"
#include "qapi/qapi-builtin-visit.h"
+#include "tcg-cpus.h"
struct TCGState {
AccelState parent_obj;
@@ -124,6 +121,8 @@ static void tcg_accel_instance_init(Object *obj)
s->mttcg_enabled = default_mttcg_enabled();
}
+bool mttcg_enabled;
+
static int tcg_init(MachineState *ms)
{
TCGState *s = TCG_STATE(current_accel());
@@ -131,6 +130,8 @@ static int tcg_init(MachineState *ms)
tcg_exec_init(s->tb_size * 1024 * 1024);
cpu_interrupt_handler = tcg_handle_interrupt;
mttcg_enabled = s->mttcg_enabled;
+ cpus_register_accel(&tcg_cpus);
+
return 0;
}
diff --git a/accel/tcg/tcg-cpus.c b/accel/tcg/tcg-cpus.c
new file mode 100644
index 0000000000..4f15c7f0de
--- /dev/null
+++ b/accel/tcg/tcg-cpus.c
@@ -0,0 +1,551 @@
+/*
+ * QEMU System Emulator
+ *
+ * Copyright (c) 2003-2008 Fabrice Bellard
+ * Copyright (c) 2014 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+#include "qemu/osdep.h"
+#include "qemu-common.h"
+#include "sysemu/tcg.h"
+#include "sysemu/replay.h"
+#include "qemu/main-loop.h"
+#include "qemu/guest-random.h"
+#include "exec/exec-all.h"
+#include "hw/boards.h"
+
+#include "tcg-cpus.h"
+
+/* Kick all RR vCPUs */
+static void qemu_cpu_kick_rr_cpus(void)
+{
+ CPUState *cpu;
+
+ CPU_FOREACH(cpu) {
+ cpu_exit(cpu);
+ };
+}
+
+static void tcg_kick_vcpu_thread(CPUState *cpu)
+{
+ if (qemu_tcg_mttcg_enabled()) {
+ cpu_exit(cpu);
+ } else {
+ qemu_cpu_kick_rr_cpus();
+ }
+}
+
+/*
+ * TCG vCPU kick timer
+ *
+ * The kick timer is responsible for moving single threaded vCPU
+ * emulation on to the next vCPU. If more than one vCPU is running a
+ * timer event with force a cpu->exit so the next vCPU can get
+ * scheduled.
+ *
+ * The timer is removed if all vCPUs are idle and restarted again once
+ * idleness is complete.
+ */
+
+static QEMUTimer *tcg_kick_vcpu_timer;
+static CPUState *tcg_current_rr_cpu;
+
+#define TCG_KICK_PERIOD (NANOSECONDS_PER_SECOND / 10)
+
+static inline int64_t qemu_tcg_next_kick(void)
+{
+ return qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + TCG_KICK_PERIOD;
+}
+
+/* Kick the currently round-robin scheduled vCPU to next */
+static void qemu_cpu_kick_rr_next_cpu(void)
+{
+ CPUState *cpu;
+ do {
+ cpu = qatomic_mb_read(&tcg_current_rr_cpu);
+ if (cpu) {
+ cpu_exit(cpu);
+ }
+ } while (cpu != qatomic_mb_read(&tcg_current_rr_cpu));
+}
+
+static void kick_tcg_thread(void *opaque)
+{
+ timer_mod(tcg_kick_vcpu_timer, qemu_tcg_next_kick());
+ qemu_cpu_kick_rr_next_cpu();
+}
+
+static void start_tcg_kick_timer(void)
+{
+ assert(!mttcg_enabled);
+ if (!tcg_kick_vcpu_timer && CPU_NEXT(first_cpu)) {
+ tcg_kick_vcpu_timer = timer_new_ns(QEMU_CLOCK_VIRTUAL,
+ kick_tcg_thread, NULL);
+ }
+ if (tcg_kick_vcpu_timer && !timer_pending(tcg_kick_vcpu_timer)) {
+ timer_mod(tcg_kick_vcpu_timer, qemu_tcg_next_kick());
+ }
+}
+
+static void stop_tcg_kick_timer(void)
+{
+ assert(!mttcg_enabled);
+ if (tcg_kick_vcpu_timer && timer_pending(tcg_kick_vcpu_timer)) {
+ timer_del(tcg_kick_vcpu_timer);
+ }
+}
+
+static void qemu_tcg_destroy_vcpu(CPUState *cpu)
+{
+}
+
+static void qemu_tcg_rr_wait_io_event(void)
+{
+ CPUState *cpu;
+
+ while (all_cpu_threads_idle()) {
+ stop_tcg_kick_timer();
+ qemu_cond_wait_iothread(first_cpu->halt_cond);
+ }
+
+ start_tcg_kick_timer();
+
+ CPU_FOREACH(cpu) {
+ qemu_wait_io_event_common(cpu);
+ }
+}
+
+static int64_t tcg_get_icount_limit(void)
+{
+ int64_t deadline;
+
+ if (replay_mode != REPLAY_MODE_PLAY) {
+ /*
+ * Include all the timers, because they may need an attention.
+ * Too long CPU execution may create unnecessary delay in UI.
+ */
+ deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL,
+ QEMU_TIMER_ATTR_ALL);
+ /* Check realtime timers, because they help with input processing */
+ deadline = qemu_soonest_timeout(deadline,
+ qemu_clock_deadline_ns_all(QEMU_CLOCK_REALTIME,
+ QEMU_TIMER_ATTR_ALL));
+
+ /*
+ * Maintain prior (possibly buggy) behaviour where if no deadline
+ * was set (as there is no QEMU_CLOCK_VIRTUAL timer) or it is more than
+ * INT32_MAX nanoseconds ahead, we still use INT32_MAX
+ * nanoseconds.
+ */
+ if ((deadline < 0) || (deadline > INT32_MAX)) {
+ deadline = INT32_MAX;
+ }
+
+ return icount_round(deadline);
+ } else {
+ return replay_get_instructions();
+ }
+}
+
+static void notify_aio_contexts(void)
+{
+ /* Wake up other AioContexts. */
+ qemu_clock_notify(QEMU_CLOCK_VIRTUAL);
+ qemu_clock_run_timers(QEMU_CLOCK_VIRTUAL);
+}
+
+static void handle_icount_deadline(void)
+{
+ assert(qemu_in_vcpu_thread());
+ if (icount_enabled()) {
+ int64_t deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL,
+ QEMU_TIMER_ATTR_ALL);
+
+ if (deadline == 0) {
+ notify_aio_contexts();
+ }
+ }
+}
+
+static void prepare_icount_for_run(CPUState *cpu)
+{
+ if (icount_enabled()) {
+ int insns_left;
+
+ /*
+ * These should always be cleared by process_icount_data after
+ * each vCPU execution. However u16.high can be raised
+ * asynchronously by cpu_exit/cpu_interrupt/tcg_handle_interrupt
+ */
+ g_assert(cpu_neg(cpu)->icount_decr.u16.low == 0);
+ g_assert(cpu->icount_extra == 0);
+
+ cpu->icount_budget = tcg_get_icount_limit();
+ insns_left = MIN(0xffff, cpu->icount_budget);
+ cpu_neg(cpu)->icount_decr.u16.low = insns_left;
+ cpu->icount_extra = cpu->icount_budget - insns_left;
+
+ replay_mutex_lock();
+
+ if (cpu->icount_budget == 0 && replay_has_checkpoint()) {
+ notify_aio_contexts();
+ }
+ }
+}
+
+static void process_icount_data(CPUState *cpu)
+{
+ if (icount_enabled()) {
+ /* Account for executed instructions */
+ icount_update(cpu);
+
+ /* Reset the counters */
+ cpu_neg(cpu)->icount_decr.u16.low = 0;
+ cpu->icount_extra = 0;
+ cpu->icount_budget = 0;
+
+ replay_account_executed_instructions();
+
+ replay_mutex_unlock();
+ }
+}
+
+static int tcg_cpu_exec(CPUState *cpu)
+{
+ int ret;
+#ifdef CONFIG_PROFILER
+ int64_t ti;
+#endif
+
+ assert(tcg_enabled());
+#ifdef CONFIG_PROFILER
+ ti = profile_getclock();
+#endif
+ cpu_exec_start(cpu);
+ ret = cpu_exec(cpu);
+ cpu_exec_end(cpu);
+#ifdef CONFIG_PROFILER
+ qatomic_set(&tcg_ctx->prof.cpu_exec_time,
+ tcg_ctx->prof.cpu_exec_time + profile_getclock() - ti);
+#endif
+ return ret;
+}
+
+/*
+ * Destroy any remaining vCPUs which have been unplugged and have
+ * finished running
+ */
+static void deal_with_unplugged_cpus(void)
+{
+ CPUState *cpu;
+
+ CPU_FOREACH(cpu) {
+ if (cpu->unplug && !cpu_can_run(cpu)) {
+ qemu_tcg_destroy_vcpu(cpu);
+ cpu_thread_signal_destroyed(cpu);
+ break;
+ }
+ }
+}
+
+/*
+ * Single-threaded TCG
+ *
+ * In the single-threaded case each vCPU is simulated in turn. If
+ * there is more than a single vCPU we create a simple timer to kick
+ * the vCPU and ensure we don't get stuck in a tight loop in one vCPU.
+ * This is done explicitly rather than relying on side-effects
+ * elsewhere.
+ */
+
+static void *tcg_rr_cpu_thread_fn(void *arg)
+{
+ CPUState *cpu = arg;
+
+ assert(tcg_enabled());
+ rcu_register_thread();
+ tcg_register_thread();
+
+ qemu_mutex_lock_iothread();
+ qemu_thread_get_self(cpu->thread);
+
+ cpu->thread_id = qemu_get_thread_id();
+ cpu->can_do_io = 1;
+ cpu_thread_signal_created(cpu);
+ qemu_guest_random_seed_thread_part2(cpu->random_seed);
+
+ /* wait for initial kick-off after machine start */
+ while (first_cpu->stopped) {
+ qemu_cond_wait_iothread(first_cpu->halt_cond);
+
+ /* process any pending work */
+ CPU_FOREACH(cpu) {
+ current_cpu = cpu;
+ qemu_wait_io_event_common(cpu);
+ }
+ }
+
+ start_tcg_kick_timer();
+
+ cpu = first_cpu;
+
+ /* process any pending work */
+ cpu->exit_request = 1;
+
+ while (1) {
+ qemu_mutex_unlock_iothread();
+ replay_mutex_lock();
+ qemu_mutex_lock_iothread();
+ /* Account partial waits to QEMU_CLOCK_VIRTUAL. */
+ icount_account_warp_timer();
+
+ /*
+ * Run the timers here. This is much more efficient than
+ * waking up the I/O thread and waiting for completion.
+ */
+ handle_icount_deadline();
+
+ replay_mutex_unlock();
+
+ if (!cpu) {
+ cpu = first_cpu;
+ }
+
+ while (cpu && cpu_work_list_empty(cpu) && !cpu->exit_request) {
+
+ qatomic_mb_set(&tcg_current_rr_cpu, cpu);
+ current_cpu = cpu;
+
+ qemu_clock_enable(QEMU_CLOCK_VIRTUAL,
+ (cpu->singlestep_enabled & SSTEP_NOTIMER) == 0);
+
+ if (cpu_can_run(cpu)) {
+ int r;
+
+ qemu_mutex_unlock_iothread();
+ prepare_icount_for_run(cpu);
+
+ r = tcg_cpu_exec(cpu);
+
+ process_icount_data(cpu);
+ qemu_mutex_lock_iothread();
+
+ if (r == EXCP_DEBUG) {
+ cpu_handle_guest_debug(cpu);
+ break;
+ } else if (r == EXCP_ATOMIC) {
+ qemu_mutex_unlock_iothread();
+ cpu_exec_step_atomic(cpu);
+ qemu_mutex_lock_iothread();
+ break;
+ }
+ } else if (cpu->stop) {
+ if (cpu->unplug) {
+ cpu = CPU_NEXT(cpu);
+ }
+ break;
+ }
+
+ cpu = CPU_NEXT(cpu);
+ } /* while (cpu && !cpu->exit_request).. */
+
+ /* Does not need qatomic_mb_set because a spurious wakeup is okay. */
+ qatomic_set(&tcg_current_rr_cpu, NULL);
+
+ if (cpu && cpu->exit_request) {
+ qatomic_mb_set(&cpu->exit_request, 0);
+ }
+
+ if (icount_enabled() && all_cpu_threads_idle()) {
+ /*
+ * When all cpus are sleeping (e.g in WFI), to avoid a deadlock
+ * in the main_loop, wake it up in order to start the warp timer.
+ */
+ qemu_notify_event();
+ }
+
+ qemu_tcg_rr_wait_io_event();
+ deal_with_unplugged_cpus();
+ }
+
+ rcu_unregister_thread();
+ return NULL;
+}
+
+/*
+ * Multi-threaded TCG
+ *
+ * In the multi-threaded case each vCPU has its own thread. The TLS
+ * variable current_cpu can be used deep in the code to find the
+ * current CPUState for a given thread.
+ */
+
+static void *tcg_cpu_thread_fn(void *arg)
+{
+ CPUState *cpu = arg;
+
+ assert(tcg_enabled());
+ g_assert(!icount_enabled());
+
+ rcu_register_thread();
+ tcg_register_thread();
+
+ qemu_mutex_lock_iothread();
+ qemu_thread_get_self(cpu->thread);
+
+ cpu->thread_id = qemu_get_thread_id();
+ cpu->can_do_io = 1;
+ current_cpu = cpu;
+ cpu_thread_signal_created(cpu);
+ qemu_guest_random_seed_thread_part2(cpu->random_seed);
+
+ /* process any pending work */
+ cpu->exit_request = 1;
+
+ do {
+ if (cpu_can_run(cpu)) {
+ int r;
+ qemu_mutex_unlock_iothread();
+ r = tcg_cpu_exec(cpu);
+ qemu_mutex_lock_iothread();
+ switch (r) {
+ case EXCP_DEBUG:
+ cpu_handle_guest_debug(cpu);
+ break;
+ case EXCP_HALTED:
+ /*
+ * during start-up the vCPU is reset and the thread is
+ * kicked several times. If we don't ensure we go back
+ * to sleep in the halted state we won't cleanly
+ * start-up when the vCPU is enabled.
+ *
+ * cpu->halted should ensure we sleep in wait_io_event
+ */
+ g_assert(cpu->halted);
+ break;
+ case EXCP_ATOMIC:
+ qemu_mutex_unlock_iothread();
+ cpu_exec_step_atomic(cpu);
+ qemu_mutex_lock_iothread();
+ default:
+ /* Ignore everything else? */
+ break;
+ }
+ }
+
+ qatomic_mb_set(&cpu->exit_request, 0);
+ qemu_wait_io_event(cpu);
+ } while (!cpu->unplug || cpu_can_run(cpu));
+
+ qemu_tcg_destroy_vcpu(cpu);
+ cpu_thread_signal_destroyed(cpu);
+ qemu_mutex_unlock_iothread();
+ rcu_unregister_thread();
+ return NULL;
+}
+
+static void tcg_start_vcpu_thread(CPUState *cpu)
+{
+ char thread_name[VCPU_THREAD_NAME_SIZE];
+ static QemuCond *single_tcg_halt_cond;
+ static QemuThread *single_tcg_cpu_thread;
+ static int tcg_region_inited;
+
+ assert(tcg_enabled());
+ /*
+ * Initialize TCG regions--once. Now is a good time, because:
+ * (1) TCG's init context, prologue and target globals have been set up.
+ * (2) qemu_tcg_mttcg_enabled() works now (TCG init code runs before the
+ * -accel flag is processed, so the check doesn't work then).
+ */
+ if (!tcg_region_inited) {
+ tcg_region_inited = 1;
+ tcg_region_init();
+ /*
+ * If MTTCG, and we will create multiple cpus,
+ * then we will have cpus running in parallel.
+ */
+ if (qemu_tcg_mttcg_enabled()) {
+ MachineState *ms = MACHINE(qdev_get_machine());
+ if (ms->smp.max_cpus > 1) {
+ parallel_cpus = true;
+ }
+ }
+ }
+
+ if (qemu_tcg_mttcg_enabled() || !single_tcg_cpu_thread) {
+ cpu->thread = g_malloc0(sizeof(QemuThread));
+ cpu->halt_cond = g_malloc0(sizeof(QemuCond));
+ qemu_cond_init(cpu->halt_cond);
+
+ if (qemu_tcg_mttcg_enabled()) {
+ /* create a thread per vCPU with TCG (MTTCG) */
+ snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "CPU %d/TCG",
+ cpu->cpu_index);
+
+ qemu_thread_create(cpu->thread, thread_name, tcg_cpu_thread_fn,
+ cpu, QEMU_THREAD_JOINABLE);
+
+ } else {
+ /* share a single thread for all cpus with TCG */
+ snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "ALL CPUs/TCG");
+ qemu_thread_create(cpu->thread, thread_name,
+ tcg_rr_cpu_thread_fn,
+ cpu, QEMU_THREAD_JOINABLE);
+
+ single_tcg_halt_cond = cpu->halt_cond;
+ single_tcg_cpu_thread = cpu->thread;
+ }
+#ifdef _WIN32
+ cpu->hThread = qemu_thread_get_handle(cpu->thread);
+#endif
+ } else {
+ /* For non-MTTCG cases we share the thread */
+ cpu->thread = single_tcg_cpu_thread;
+ cpu->halt_cond = single_tcg_halt_cond;
+ cpu->thread_id = first_cpu->thread_id;
+ cpu->can_do_io = 1;
+ cpu->created = true;
+ }
+}
+
+static int64_t tcg_get_virtual_clock(void)
+{
+ if (icount_enabled()) {
+ return icount_get();
+ }
+ return cpu_get_clock();
+}
+
+static int64_t tcg_get_elapsed_ticks(void)
+{
+ if (icount_enabled()) {
+ return icount_get();
+ }
+ return cpu_get_ticks();
+}
+
+const CpusAccel tcg_cpus = {
+ .create_vcpu_thread = tcg_start_vcpu_thread,
+ .kick_vcpu_thread = tcg_kick_vcpu_thread,
+ .get_virtual_clock = tcg_get_virtual_clock,
+ .get_elapsed_ticks = tcg_get_elapsed_ticks,
+};
diff --git a/accel/tcg/tcg-cpus.h b/accel/tcg/tcg-cpus.h
new file mode 100644
index 0000000000..8b1d9d2abc
--- /dev/null
+++ b/accel/tcg/tcg-cpus.h
@@ -0,0 +1,17 @@
+/*
+ * Accelerator CPUS Interface
+ *
+ * Copyright 2020 SUSE LLC
+ *
+ * This work is licensed under the terms of the GNU GPL, version 2 or later.
+ * See the COPYING file in the top-level directory.
+ */
+
+#ifndef TCG_CPUS_H
+#define TCG_CPUS_H
+
+#include "sysemu/cpus.h"
+
+extern const CpusAccel tcg_cpus;
+
+#endif /* TCG_CPUS_H */
diff --git a/softmmu/cpus.c b/softmmu/cpus.c
index f932fc1f74..25f12e3ee9 100644
--- a/softmmu/cpus.c
+++ b/softmmu/cpus.c
@@ -24,27 +24,19 @@
#include "qemu/osdep.h"
#include "qemu-common.h"
-#include "qemu/config-file.h"
-#include "qemu/cutils.h"
-#include "migration/vmstate.h"
#include "monitor/monitor.h"
#include "qapi/error.h"
#include "qapi/qapi-commands-misc.h"
#include "qapi/qapi-events-run-state.h"
#include "qapi/qmp/qerror.h"
-#include "qemu/error-report.h"
-#include "qemu/qemu-print.h"
#include "sysemu/tcg.h"
-#include "sysemu/block-backend.h"
#include "exec/gdbstub.h"
-#include "sysemu/dma.h"
#include "sysemu/hw_accel.h"
#include "sysemu/kvm.h"
#include "sysemu/hax.h"
#include "sysemu/hvf.h"
#include "sysemu/whpx.h"
#include "exec/exec-all.h"
-
#include "qemu/thread.h"
#include "qemu/plugin.h"
#include "sysemu/cpus.h"
@@ -124,79 +116,6 @@ bool all_cpu_threads_idle(void)
return true;
}
-bool mttcg_enabled;
-
-
-/***********************************************************/
-/* TCG vCPU kick timer
- *
- * The kick timer is responsible for moving single threaded vCPU
- * emulation on to the next vCPU. If more than one vCPU is running a
- * timer event with force a cpu->exit so the next vCPU can get
- * scheduled.
- *
- * The timer is removed if all vCPUs are idle and restarted again once
- * idleness is complete.
- */
-
-static QEMUTimer *tcg_kick_vcpu_timer;
-static CPUState *tcg_current_rr_cpu;
-
-#define TCG_KICK_PERIOD (NANOSECONDS_PER_SECOND / 10)
-
-static inline int64_t qemu_tcg_next_kick(void)
-{
- return qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + TCG_KICK_PERIOD;
-}
-
-/* Kick the currently round-robin scheduled vCPU to next */
-static void qemu_cpu_kick_rr_next_cpu(void)
-{
- CPUState *cpu;
- do {
- cpu = qatomic_mb_read(&tcg_current_rr_cpu);
- if (cpu) {
- cpu_exit(cpu);
- }
- } while (cpu != qatomic_mb_read(&tcg_current_rr_cpu));
-}
-
-/* Kick all RR vCPUs */
-static void qemu_cpu_kick_rr_cpus(void)
-{
- CPUState *cpu;
-
- CPU_FOREACH(cpu) {
- cpu_exit(cpu);
- };
-}
-
-static void kick_tcg_thread(void *opaque)
-{
- timer_mod(tcg_kick_vcpu_timer, qemu_tcg_next_kick());
- qemu_cpu_kick_rr_next_cpu();
-}
-
-static void start_tcg_kick_timer(void)
-{
- assert(!mttcg_enabled);
- if (!tcg_kick_vcpu_timer && CPU_NEXT(first_cpu)) {
- tcg_kick_vcpu_timer = timer_new_ns(QEMU_CLOCK_VIRTUAL,
- kick_tcg_thread, NULL);
- }
- if (tcg_kick_vcpu_timer && !timer_pending(tcg_kick_vcpu_timer)) {
- timer_mod(tcg_kick_vcpu_timer, qemu_tcg_next_kick());
- }
-}
-
-static void stop_tcg_kick_timer(void)
-{
- assert(!mttcg_enabled);
- if (tcg_kick_vcpu_timer && timer_pending(tcg_kick_vcpu_timer)) {
- timer_del(tcg_kick_vcpu_timer);
- }
-}
-
/***********************************************************/
void hw_error(const char *fmt, ...)
{
@@ -328,9 +247,7 @@ int64_t cpus_get_virtual_clock(void)
if (cpus_accel && cpus_accel->get_virtual_clock) {
return cpus_accel->get_virtual_clock();
}
- if (icount_enabled()) {
- return icount_get();
- } else if (qtest_enabled()) { /* for qtest_clock_warp */
+ if (qtest_enabled()) { /* for qtest_clock_warp */
return qtest_get_virtual_clock();
}
return cpu_get_clock();
@@ -346,9 +263,6 @@ int64_t cpus_get_elapsed_ticks(void)
if (cpus_accel && cpus_accel->get_elapsed_ticks) {
return cpus_accel->get_elapsed_ticks();
}
- if (icount_enabled()) {
- return icount_get();
- }
return cpu_get_ticks();
}
@@ -482,10 +396,6 @@ static void qemu_kvm_destroy_vcpu(CPUState *cpu)
}
}
-static void qemu_tcg_destroy_vcpu(CPUState *cpu)
-{
-}
-
static void qemu_cpu_stop(CPUState *cpu, bool exit)
{
g_assert(qemu_cpu_is_self(cpu));
@@ -506,22 +416,6 @@ void qemu_wait_io_event_common(CPUState *cpu)
process_queued_cpu_work(cpu);
}
-static void qemu_tcg_rr_wait_io_event(void)
-{
- CPUState *cpu;
-
- while (all_cpu_threads_idle()) {
- stop_tcg_kick_timer();
- qemu_cond_wait(first_cpu->halt_cond, &qemu_global_mutex);
- }
-
- start_tcg_kick_timer();
-
- CPU_FOREACH(cpu) {
- qemu_wait_io_event_common(cpu);
- }
-}
-
void qemu_wait_io_event(CPUState *cpu)
{
bool slept = false;
@@ -633,259 +527,6 @@ static void *qemu_dummy_cpu_thread_fn(void *arg)
#endif
}
-static int64_t tcg_get_icount_limit(void)
-{
- int64_t deadline;
-
- if (replay_mode != REPLAY_MODE_PLAY) {
- /*
- * Include all the timers, because they may need an attention.
- * Too long CPU execution may create unnecessary delay in UI.
- */
- deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL,
- QEMU_TIMER_ATTR_ALL);
- /* Check realtime timers, because they help with input processing */
- deadline = qemu_soonest_timeout(deadline,
- qemu_clock_deadline_ns_all(QEMU_CLOCK_REALTIME,
- QEMU_TIMER_ATTR_ALL));
-
- /* Maintain prior (possibly buggy) behaviour where if no deadline
- * was set (as there is no QEMU_CLOCK_VIRTUAL timer) or it is more than
- * INT32_MAX nanoseconds ahead, we still use INT32_MAX
- * nanoseconds.
- */
- if ((deadline < 0) || (deadline > INT32_MAX)) {
- deadline = INT32_MAX;
- }
-
- return icount_round(deadline);
- } else {
- return replay_get_instructions();
- }
-}
-
-static void notify_aio_contexts(void)
-{
- /* Wake up other AioContexts. */
- qemu_clock_notify(QEMU_CLOCK_VIRTUAL);
- qemu_clock_run_timers(QEMU_CLOCK_VIRTUAL);
-}
-
-static void handle_icount_deadline(void)
-{
- assert(qemu_in_vcpu_thread());
- if (icount_enabled()) {
- int64_t deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL,
- QEMU_TIMER_ATTR_ALL);
-
- if (deadline == 0) {
- notify_aio_contexts();
- }
- }
-}
-
-static void prepare_icount_for_run(CPUState *cpu)
-{
- if (icount_enabled()) {
- int insns_left;
-
- /* These should always be cleared by process_icount_data after
- * each vCPU execution. However u16.high can be raised
- * asynchronously by cpu_exit/cpu_interrupt/tcg_handle_interrupt
- */
- g_assert(cpu_neg(cpu)->icount_decr.u16.low == 0);
- g_assert(cpu->icount_extra == 0);
-
- cpu->icount_budget = tcg_get_icount_limit();
- insns_left = MIN(0xffff, cpu->icount_budget);
- cpu_neg(cpu)->icount_decr.u16.low = insns_left;
- cpu->icount_extra = cpu->icount_budget - insns_left;
-
- replay_mutex_lock();
-
- if (cpu->icount_budget == 0 && replay_has_checkpoint()) {
- notify_aio_contexts();
- }
- }
-}
-
-static void process_icount_data(CPUState *cpu)
-{
- if (icount_enabled()) {
- /* Account for executed instructions */
- icount_update(cpu);
-
- /* Reset the counters */
- cpu_neg(cpu)->icount_decr.u16.low = 0;
- cpu->icount_extra = 0;
- cpu->icount_budget = 0;
-
- replay_account_executed_instructions();
-
- replay_mutex_unlock();
- }
-}
-
-
-static int tcg_cpu_exec(CPUState *cpu)
-{
- int ret;
-#ifdef CONFIG_PROFILER
- int64_t ti;
-#endif
-
- assert(tcg_enabled());
-#ifdef CONFIG_PROFILER
- ti = profile_getclock();
-#endif
- cpu_exec_start(cpu);
- ret = cpu_exec(cpu);
- cpu_exec_end(cpu);
-#ifdef CONFIG_PROFILER
- qatomic_set(&tcg_ctx->prof.cpu_exec_time,
- tcg_ctx->prof.cpu_exec_time + profile_getclock() - ti);
-#endif
- return ret;
-}
-
-/* Destroy any remaining vCPUs which have been unplugged and have
- * finished running
- */
-static void deal_with_unplugged_cpus(void)
-{
- CPUState *cpu;
-
- CPU_FOREACH(cpu) {
- if (cpu->unplug && !cpu_can_run(cpu)) {
- qemu_tcg_destroy_vcpu(cpu);
- cpu_thread_signal_destroyed(cpu);
- break;
- }
- }
-}
-
-/* Single-threaded TCG
- *
- * In the single-threaded case each vCPU is simulated in turn. If
- * there is more than a single vCPU we create a simple timer to kick
- * the vCPU and ensure we don't get stuck in a tight loop in one vCPU.
- * This is done explicitly rather than relying on side-effects
- * elsewhere.
- */
-
-static void *qemu_tcg_rr_cpu_thread_fn(void *arg)
-{
- CPUState *cpu = arg;
-
- assert(tcg_enabled());
- rcu_register_thread();
- tcg_register_thread();
-
- qemu_mutex_lock_iothread();
- qemu_thread_get_self(cpu->thread);
-
- cpu->thread_id = qemu_get_thread_id();
- cpu->can_do_io = 1;
- cpu_thread_signal_created(cpu);
- qemu_guest_random_seed_thread_part2(cpu->random_seed);
-
- /* wait for initial kick-off after machine start */
- while (first_cpu->stopped) {
- qemu_cond_wait(first_cpu->halt_cond, &qemu_global_mutex);
-
- /* process any pending work */
- CPU_FOREACH(cpu) {
- current_cpu = cpu;
- qemu_wait_io_event_common(cpu);
- }
- }
-
- start_tcg_kick_timer();
-
- cpu = first_cpu;
-
- /* process any pending work */
- cpu->exit_request = 1;
-
- while (1) {
- qemu_mutex_unlock_iothread();
- replay_mutex_lock();
- qemu_mutex_lock_iothread();
- /* Account partial waits to QEMU_CLOCK_VIRTUAL. */
- icount_account_warp_timer();
-
- /* Run the timers here. This is much more efficient than
- * waking up the I/O thread and waiting for completion.
- */
- handle_icount_deadline();
-
- replay_mutex_unlock();
-
- if (!cpu) {
- cpu = first_cpu;
- }
-
- while (cpu && cpu_work_list_empty(cpu) && !cpu->exit_request) {
-
- qatomic_mb_set(&tcg_current_rr_cpu, cpu);
- current_cpu = cpu;
-
- qemu_clock_enable(QEMU_CLOCK_VIRTUAL,
- (cpu->singlestep_enabled & SSTEP_NOTIMER) == 0);
-
- if (cpu_can_run(cpu)) {
- int r;
-
- qemu_mutex_unlock_iothread();
- prepare_icount_for_run(cpu);
-
- r = tcg_cpu_exec(cpu);
-
- process_icount_data(cpu);
- qemu_mutex_lock_iothread();
-
- if (r == EXCP_DEBUG) {
- cpu_handle_guest_debug(cpu);
- break;
- } else if (r == EXCP_ATOMIC) {
- qemu_mutex_unlock_iothread();
- cpu_exec_step_atomic(cpu);
- qemu_mutex_lock_iothread();
- break;
- }
- } else if (cpu->stop) {
- if (cpu->unplug) {
- cpu = CPU_NEXT(cpu);
- }
- break;
- }
-
- cpu = CPU_NEXT(cpu);
- } /* while (cpu && !cpu->exit_request).. */
-
- /* Does not need qatomic_mb_set because a spurious wakeup is okay. */
- qatomic_set(&tcg_current_rr_cpu, NULL);
-
- if (cpu && cpu->exit_request) {
- qatomic_mb_set(&cpu->exit_request, 0);
- }
-
- if (icount_enabled() && all_cpu_threads_idle()) {
- /*
- * When all cpus are sleeping (e.g in WFI), to avoid a deadlock
- * in the main_loop, wake it up in order to start the warp timer.
- */
- qemu_notify_event();
- }
-
- qemu_tcg_rr_wait_io_event();
- deal_with_unplugged_cpus();
- }
-
- rcu_unregister_thread();
- return NULL;
-}
-
static void *qemu_hax_cpu_thread_fn(void *arg)
{
CPUState *cpu = arg;
@@ -1005,76 +646,6 @@ static void CALLBACK dummy_apc_func(ULONG_PTR unused)
}
#endif
-/* Multi-threaded TCG
- *
- * In the multi-threaded case each vCPU has its own thread. The TLS
- * variable current_cpu can be used deep in the code to find the
- * current CPUState for a given thread.
- */
-
-static void *qemu_tcg_cpu_thread_fn(void *arg)
-{
- CPUState *cpu = arg;
-
- assert(tcg_enabled());
- g_assert(!icount_enabled());
-
- rcu_register_thread();
- tcg_register_thread();
-
- qemu_mutex_lock_iothread();
- qemu_thread_get_self(cpu->thread);
-
- cpu->thread_id = qemu_get_thread_id();
- cpu->can_do_io = 1;
- current_cpu = cpu;
- cpu_thread_signal_created(cpu);
- qemu_guest_random_seed_thread_part2(cpu->random_seed);
-
- /* process any pending work */
- cpu->exit_request = 1;
-
- do {
- if (cpu_can_run(cpu)) {
- int r;
- qemu_mutex_unlock_iothread();
- r = tcg_cpu_exec(cpu);
- qemu_mutex_lock_iothread();
- switch (r) {
- case EXCP_DEBUG:
- cpu_handle_guest_debug(cpu);
- break;
- case EXCP_HALTED:
- /* during start-up the vCPU is reset and the thread is
- * kicked several times. If we don't ensure we go back
- * to sleep in the halted state we won't cleanly
- * start-up when the vCPU is enabled.
- *
- * cpu->halted should ensure we sleep in wait_io_event
- */
- g_assert(cpu->halted);
- break;
- case EXCP_ATOMIC:
- qemu_mutex_unlock_iothread();
- cpu_exec_step_atomic(cpu);
- qemu_mutex_lock_iothread();
- default:
- /* Ignore everything else? */
- break;
- }
- }
-
- qatomic_mb_set(&cpu->exit_request, 0);
- qemu_wait_io_event(cpu);
- } while (!cpu->unplug || cpu_can_run(cpu));
-
- qemu_tcg_destroy_vcpu(cpu);
- cpu_thread_signal_destroyed(cpu);
- qemu_mutex_unlock_iothread();
- rcu_unregister_thread();
- return NULL;
-}
-
void cpus_kick_thread(CPUState *cpu)
{
#ifndef _WIN32
@@ -1105,15 +676,8 @@ void cpus_kick_thread(CPUState *cpu)
void qemu_cpu_kick(CPUState *cpu)
{
qemu_cond_broadcast(cpu->halt_cond);
-
if (cpus_accel && cpus_accel->kick_vcpu_thread) {
cpus_accel->kick_vcpu_thread(cpu);
- } else if (tcg_enabled()) {
- if (qemu_tcg_mttcg_enabled()) {
- cpu_exit(cpu);
- } else {
- qemu_cpu_kick_rr_cpus();
- }
} else {
if (hax_enabled()) {
/*
@@ -1269,71 +833,6 @@ void cpu_remove_sync(CPUState *cpu)
qemu_mutex_lock_iothread();
}
-static void qemu_tcg_init_vcpu(CPUState *cpu)
-{
- char thread_name[VCPU_THREAD_NAME_SIZE];
- static QemuCond *single_tcg_halt_cond;
- static QemuThread *single_tcg_cpu_thread;
- static int tcg_region_inited;
-
- assert(tcg_enabled());
- /*
- * Initialize TCG regions--once. Now is a good time, because:
- * (1) TCG's init context, prologue and target globals have been set up.
- * (2) qemu_tcg_mttcg_enabled() works now (TCG init code runs before the
- * -accel flag is processed, so the check doesn't work then).
- */
- if (!tcg_region_inited) {
- tcg_region_inited = 1;
- tcg_region_init();
- /*
- * If MTTCG, and we will create multiple cpus,
- * then we will have cpus running in parallel.
- */
- if (qemu_tcg_mttcg_enabled()) {
- MachineState *ms = MACHINE(qdev_get_machine());
- if (ms->smp.max_cpus > 1) {
- parallel_cpus = true;
- }
- }
- }
-
- if (qemu_tcg_mttcg_enabled() || !single_tcg_cpu_thread) {
- cpu->thread = g_malloc0(sizeof(QemuThread));
- cpu->halt_cond = g_malloc0(sizeof(QemuCond));
- qemu_cond_init(cpu->halt_cond);
-
- if (qemu_tcg_mttcg_enabled()) {
- /* create a thread per vCPU with TCG (MTTCG) */
- snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "CPU %d/TCG",
- cpu->cpu_index);
-
- qemu_thread_create(cpu->thread, thread_name, qemu_tcg_cpu_thread_fn,
- cpu, QEMU_THREAD_JOINABLE);
-
- } else {
- /* share a single thread for all cpus with TCG */
- snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "ALL CPUs/TCG");
- qemu_thread_create(cpu->thread, thread_name,
- qemu_tcg_rr_cpu_thread_fn,
- cpu, QEMU_THREAD_JOINABLE);
-
- single_tcg_halt_cond = cpu->halt_cond;
- single_tcg_cpu_thread = cpu->thread;
- }
-#ifdef _WIN32
- cpu->hThread = qemu_thread_get_handle(cpu->thread);
-#endif
- } else {
- /* For non-MTTCG cases we share the thread */
- cpu->thread = single_tcg_cpu_thread;
- cpu->halt_cond = single_tcg_halt_cond;
- cpu->thread_id = first_cpu->thread_id;
- cpu->can_do_io = 1;
- cpu->created = true;
- }
-}
-
static void qemu_hax_start_vcpu(CPUState *cpu)
{
char thread_name[VCPU_THREAD_NAME_SIZE];
@@ -1444,8 +943,6 @@ void qemu_init_vcpu(CPUState *cpu)
qemu_hax_start_vcpu(cpu);
} else if (hvf_enabled()) {
qemu_hvf_start_vcpu(cpu);
- } else if (tcg_enabled()) {
- qemu_tcg_init_vcpu(cpu);
} else if (whpx_enabled()) {
qemu_whpx_start_vcpu(cpu);
} else {