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-rw-r--r--tcg/aarch64/tcg-target.inc.c57
1 files changed, 24 insertions, 33 deletions
diff --git a/tcg/aarch64/tcg-target.inc.c b/tcg/aarch64/tcg-target.inc.c
index deb59674af..6d227a5a6a 100644
--- a/tcg/aarch64/tcg-target.inc.c
+++ b/tcg/aarch64/tcg-target.inc.c
@@ -580,11 +580,9 @@ static void tcg_out_logicali(TCGContext *s, AArch64Insn insn, TCGType ext,
static void tcg_out_movi(TCGContext *s, TCGType type, TCGReg rd,
tcg_target_long value)
{
- AArch64Insn insn;
int i, wantinv, shift;
tcg_target_long svalue = value;
tcg_target_long ivalue = ~value;
- tcg_target_long imask;
/* For 32-bit values, discard potential garbage in value. For 64-bit
values within [2**31, 2**32-1], we can create smaller sequences by
@@ -630,42 +628,35 @@ static void tcg_out_movi(TCGContext *s, TCGType type, TCGReg rd,
/* Would it take fewer insns to begin with MOVN? For the value and its
inverse, count the number of 16-bit lanes that are 0. */
- for (i = wantinv = imask = 0; i < 64; i += 16) {
+ for (i = wantinv = 0; i < 64; i += 16) {
tcg_target_long mask = 0xffffull << i;
- if ((value & mask) == 0) {
- wantinv -= 1;
- }
- if ((ivalue & mask) == 0) {
- wantinv += 1;
- imask |= mask;
- }
+ wantinv -= ((value & mask) == 0);
+ wantinv += ((ivalue & mask) == 0);
}
- /* If we had more 0xffff than 0x0000, invert VALUE and use MOVN. */
- insn = I3405_MOVZ;
- if (wantinv > 0) {
- value = ivalue;
- insn = I3405_MOVN;
- }
-
- /* Find the lowest lane that is not 0x0000. */
- shift = ctz64(value) & (63 & -16);
- tcg_out_insn_3405(s, insn, type, rd, value >> shift, shift);
-
- if (wantinv > 0) {
- /* Re-invert the value, so MOVK sees non-inverted bits. */
- value = ~value;
- /* Clear out all the 0xffff lanes. */
- value ^= imask;
- }
- /* Clear out the lane that we just set. */
- value &= ~(0xffffUL << shift);
-
- /* Iterate until all lanes have been set, and thus cleared from VALUE. */
- while (value) {
+ if (wantinv <= 0) {
+ /* Find the lowest lane that is not 0x0000. */
shift = ctz64(value) & (63 & -16);
- tcg_out_insn(s, 3405, MOVK, type, rd, value >> shift, shift);
+ tcg_out_insn(s, 3405, MOVZ, type, rd, value >> shift, shift);
+ /* Clear out the lane that we just set. */
value &= ~(0xffffUL << shift);
+ /* Iterate until all non-zero lanes have been processed. */
+ while (value) {
+ shift = ctz64(value) & (63 & -16);
+ tcg_out_insn(s, 3405, MOVK, type, rd, value >> shift, shift);
+ value &= ~(0xffffUL << shift);
+ }
+ } else {
+ /* Like above, but with the inverted value and MOVN to start. */
+ shift = ctz64(ivalue) & (63 & -16);
+ tcg_out_insn(s, 3405, MOVN, type, rd, ivalue >> shift, shift);
+ ivalue &= ~(0xffffUL << shift);
+ while (ivalue) {
+ shift = ctz64(ivalue) & (63 & -16);
+ /* Provide MOVK with the non-inverted value. */
+ tcg_out_insn(s, 3405, MOVK, type, rd, ~(ivalue >> shift), shift);
+ ivalue &= ~(0xffffUL << shift);
+ }
}
}