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-rw-r--r--ui/vnc-auth-sasl.c4
-rw-r--r--ui/vnc-auth-sasl.h4
2 files changed, 5 insertions, 3 deletions
diff --git a/ui/vnc-auth-sasl.c b/ui/vnc-auth-sasl.c
index e2045fc0b8..8fba7702c2 100644
--- a/ui/vnc-auth-sasl.c
+++ b/ui/vnc-auth-sasl.c
@@ -31,7 +31,9 @@
void vnc_sasl_client_cleanup(VncState *vs)
{
if (vs->sasl.conn) {
- vs->sasl.runSSF = vs->sasl.waitWriteSSF = vs->sasl.wantSSF = 0;
+ vs->sasl.runSSF = false;
+ vs->sasl.wantSSF = false;
+ vs->sasl.waitWriteSSF = 0;
vs->sasl.encodedLength = vs->sasl.encodedOffset = 0;
vs->sasl.encoded = NULL;
g_free(vs->sasl.username);
diff --git a/ui/vnc-auth-sasl.h b/ui/vnc-auth-sasl.h
index fd9b18a8fe..ee243a9d64 100644
--- a/ui/vnc-auth-sasl.h
+++ b/ui/vnc-auth-sasl.h
@@ -37,9 +37,9 @@ typedef struct VncDisplaySASL VncDisplaySASL;
struct VncStateSASL {
sasl_conn_t *conn;
/* If we want to negotiate an SSF layer with client */
- int wantSSF :1;
+ bool wantSSF;
/* If we are now running the SSF layer */
- int runSSF :1;
+ bool runSSF;
/*
* If this is non-zero, then wait for that many bytes
* to be written plain, before switching to SSF encoding