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-rw-r--r--Makefile19
-rw-r--r--meson.build1
-rw-r--r--ui/meson.build2
-rw-r--r--ui/shader/meson.build15
4 files changed, 18 insertions, 19 deletions
diff --git a/Makefile b/Makefile
index 0b86e3a981..e7394e748d 100644
--- a/Makefile
+++ b/Makefile
@@ -393,7 +393,6 @@ clean: recurse-clean ninja-clean clean-ctlist
rm -f $(filter-out %.tlb,$(TOOLS)) $(HELPERS-y) TAGS cscope.* *.pod *~ */*~
rm -f fsdev/*.pod scsi/*.pod
rm -f qemu-img-cmds.h
- rm -f ui/shader/*-vert.h ui/shader/*-frag.h
rm -f $(foreach f,$(generated-files-y),$(f) $(f)-timestamp)
rm -f config-all-devices.mak
rm -f $(SUBDIR_DEVICES_MAK)
@@ -618,24 +617,6 @@ endif
$(MAKE) $(SUBDIR_MAKEFLAGS) TARGET_DIR=$$d/ -C $$d $@ || exit 1 ; \
done
-# opengl shader programs
-ui/shader/%-vert.h: $(SRC_PATH)/ui/shader/%.vert $(SRC_PATH)/scripts/shaderinclude.pl
- @mkdir -p $(dir $@)
- $(call quiet-command,\
- perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\
- "VERT","$@")
-
-ui/shader/%-frag.h: $(SRC_PATH)/ui/shader/%.frag $(SRC_PATH)/scripts/shaderinclude.pl
- @mkdir -p $(dir $@)
- $(call quiet-command,\
- perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\
- "FRAG","$@")
-
-ui/shader.o: $(SRC_PATH)/ui/shader.c \
- ui/shader/texture-blit-vert.h \
- ui/shader/texture-blit-flip-vert.h \
- ui/shader/texture-blit-frag.h
-
# documentation
MAKEINFO=makeinfo
MAKEINFOINCLUDES= -I docs -I $(<D) -I $(@D)
diff --git a/meson.build b/meson.build
index e8df2a6fb0..2fb209b228 100644
--- a/meson.build
+++ b/meson.build
@@ -159,6 +159,7 @@ have_block = have_system or have_tools
# Generators
genh = []
+shaderinclude = find_program('scripts/shaderinclude.pl')
qapi_gen = find_program('scripts/qapi-gen.py')
qapi_gen_depends = [ meson.source_root() / 'scripts/qapi/__init__.py',
meson.source_root() / 'scripts/qapi/commands.py',
diff --git a/ui/meson.build b/ui/meson.build
index a6aa7f2b36..35da0d8d26 100644
--- a/ui/meson.build
+++ b/ui/meson.build
@@ -32,3 +32,5 @@ if have_system
'code-map', '@INPUT0@', e[0], e[1]])
endforeach
endif
+
+subdir('shader')
diff --git a/ui/shader/meson.build b/ui/shader/meson.build
new file mode 100644
index 0000000000..f69e44ed89
--- /dev/null
+++ b/ui/shader/meson.build
@@ -0,0 +1,15 @@
+shaders = [
+ ['texture-blit', 'frag'],
+ ['texture-blit', 'vert'],
+ ['texture-blit-flip', 'vert'],
+]
+
+foreach e : shaders
+ output = '@0@-@1@.h'.format(e[0], e[1])
+ genh += custom_target(output,
+ output: output,
+ capture: true,
+ build_by_default: true, # to be removed when added to a target
+ input: files('@0@.@1@'.format(e[0], e[1])),
+ command: [shaderinclude, '@INPUT0@'])
+endforeach