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authorMarkus Armbruster <armbru@redhat.com>2019-08-12 07:23:38 +0200
committerMarkus Armbruster <armbru@redhat.com>2019-08-16 13:31:52 +0200
commit71e8a915855857e0d45b322826778516cc3e3055 (patch)
tree49bc3646fcb882914ad205900f0b9a3938fe3b26 /vl.c
parent13d4ff07e8ce524ee0f7904b1f7d3a2fdb98b9c4 (diff)
Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). The main culprit is hw/hw.h, which supposedly includes it for convenience. Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
Diffstat (limited to 'vl.c')
-rw-r--r--vl.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/vl.c b/vl.c
index b426b32134..1abfd306e3 100644
--- a/vl.c
+++ b/vl.c
@@ -30,6 +30,7 @@
#include "qemu/cutils.h"
#include "qemu/help_option.h"
#include "qemu/uuid.h"
+#include "sysemu/reset.h"
#include "sysemu/seccomp.h"
#include "sysemu/tcg.h"