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authoraurel32 <aurel32@c046a42c-6fe2-441c-8c8c-71466251a162>2008-03-13 19:20:33 +0000
committeraurel32 <aurel32@c046a42c-6fe2-441c-8c8c-71466251a162>2008-03-13 19:20:33 +0000
commitf442e08b418785e13b1161edfa9e0c72cc324c41 (patch)
tree1d70820bd63eaeb9c97adb62dbfb65a100ef5438 /vl.c
parent4c44bdcb704945980898a04c556d1377c267a3f1 (diff)
Slowdown SDL while minimized
When SDL is invisible/minimized, there is no need to keep calling the VGA refresh 33 times per second. This patch reduces in that case the rate to 2 times per second, which should be responsive enough for the un-minimizing event. (Samuel Thibault) git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@4050 c046a42c-6fe2-441c-8c8c-71466251a162
Diffstat (limited to 'vl.c')
-rw-r--r--vl.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/vl.c b/vl.c
index 5b9e4ce7a1..2019f9f026 100644
--- a/vl.c
+++ b/vl.c
@@ -7208,7 +7208,11 @@ static void gui_update(void *opaque)
{
DisplayState *ds = opaque;
ds->dpy_refresh(ds);
- qemu_mod_timer(ds->gui_timer, GUI_REFRESH_INTERVAL + qemu_get_clock(rt_clock));
+ qemu_mod_timer(ds->gui_timer,
+ (ds->gui_timer_interval ?
+ ds->gui_timer_interval :
+ GUI_REFRESH_INTERVAL)
+ + qemu_get_clock(rt_clock));
}
struct vm_change_state_entry {