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authorGerd Hoffmann <kraxel@redhat.com>2018-12-10 15:08:08 +0100
committerGerd Hoffmann <kraxel@redhat.com>2019-01-11 11:57:17 +0100
commit7a1b46e09504419a3aa867dba3bcf23db5d6d956 (patch)
tree5aef77b9faa0de21b5d2f619a020ba722c704cca /ui
parenta311f891abf3833c1e4c5a62a6e5b0f1b81f22c3 (diff)
input: avoid malloc for mouse events
There is no reason to allocate mouse events using malloc, we can allcoate them from stack instead, save a few cpu cycles and make the code more readable with c99 initializers. Suggested-by: FelixYao <felix.yzg@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-id: 20181210140808.26794-1-kraxel@redhat.com
Diffstat (limited to 'ui')
-rw-r--r--ui/input.c68
1 files changed, 31 insertions, 37 deletions
diff --git a/ui/input.c b/ui/input.c
index 7c9a4109c4..f9d413fef9 100644
--- a/ui/input.c
+++ b/ui/input.c
@@ -458,22 +458,18 @@ void qemu_input_event_send_key_delay(uint32_t delay_ms)
}
}
-InputEvent *qemu_input_event_new_btn(InputButton btn, bool down)
-{
- InputEvent *evt = g_new0(InputEvent, 1);
- evt->u.btn.data = g_new0(InputBtnEvent, 1);
- evt->type = INPUT_EVENT_KIND_BTN;
- evt->u.btn.data->button = btn;
- evt->u.btn.data->down = down;
- return evt;
-}
-
void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down)
{
- InputEvent *evt;
- evt = qemu_input_event_new_btn(btn, down);
- qemu_input_event_send(src, evt);
- qapi_free_InputEvent(evt);
+ InputBtnEvent bevt = {
+ .button = btn,
+ .down = down,
+ };
+ InputEvent evt = {
+ .type = INPUT_EVENT_KIND_BTN,
+ .u.btn.data = &bevt,
+ };
+
+ qemu_input_event_send(src, &evt);
}
void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
@@ -513,37 +509,35 @@ int qemu_input_scale_axis(int value,
return ((int64_t)value - min_in) * range_out / range_in + min_out;
}
-InputEvent *qemu_input_event_new_move(InputEventKind kind,
- InputAxis axis, int value)
-{
- InputEvent *evt = g_new0(InputEvent, 1);
- InputMoveEvent *move = g_new0(InputMoveEvent, 1);
-
- evt->type = kind;
- evt->u.rel.data = move; /* evt->u.rel is the same as evt->u.abs */
- move->axis = axis;
- move->value = value;
- return evt;
-}
-
void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value)
{
- InputEvent *evt;
- evt = qemu_input_event_new_move(INPUT_EVENT_KIND_REL, axis, value);
- qemu_input_event_send(src, evt);
- qapi_free_InputEvent(evt);
+ InputMoveEvent move = {
+ .axis = axis,
+ .value = value,
+ };
+ InputEvent evt = {
+ .type = INPUT_EVENT_KIND_REL,
+ .u.rel.data = &move,
+ };
+
+ qemu_input_event_send(src, &evt);
}
void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value,
int min_in, int max_in)
{
- InputEvent *evt;
- int scaled = qemu_input_scale_axis(value, min_in, max_in,
+ InputMoveEvent move = {
+ .axis = axis,
+ .value = qemu_input_scale_axis(value, min_in, max_in,
INPUT_EVENT_ABS_MIN,
- INPUT_EVENT_ABS_MAX);
- evt = qemu_input_event_new_move(INPUT_EVENT_KIND_ABS, axis, scaled);
- qemu_input_event_send(src, evt);
- qapi_free_InputEvent(evt);
+ INPUT_EVENT_ABS_MAX),
+ };
+ InputEvent evt = {
+ .type = INPUT_EVENT_KIND_ABS,
+ .u.abs.data = &move,
+ };
+
+ qemu_input_event_send(src, &evt);
}
void qemu_input_check_mode_change(void)