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authorBenjamin Herrenschmidt <benh@kernel.crashing.org>2014-07-07 15:10:12 +1000
committerGerd Hoffmann <kraxel@redhat.com>2015-03-12 12:54:23 +0100
commit5f5d82ddf1789d32d8921c022261be59e4dcd283 (patch)
treecdfc13f4e660cfb631169a6614c14ec47c03e79e /ui
parentee74801035b0b5f1fdfd4e31d3a53f511f91c804 (diff)
sdl: Refresh debug statements
Put them under a #define similar to the VGA model and make them actually compile. Add a couple too. Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'ui')
-rw-r--r--ui/sdl.c24
1 files changed, 22 insertions, 2 deletions
diff --git a/ui/sdl.c b/ui/sdl.c
index 138ca73407..b89182a2c0 100644
--- a/ui/sdl.c
+++ b/ui/sdl.c
@@ -61,16 +61,24 @@ static SDL_PixelFormat host_format;
static int scaling_active = 0;
static Notifier mouse_mode_notifier;
+#if 0
+#define DEBUG_SDL
+#endif
+
static void sdl_update(DisplayChangeListener *dcl,
int x, int y, int w, int h)
{
- // printf("updating x=%d y=%d w=%d h=%d\n", x, y, w, h);
SDL_Rect rec;
rec.x = x;
rec.y = y;
rec.w = w;
rec.h = h;
+#ifdef DEBUG_SDL
+ printf("SDL: Updating x=%d y=%d w=%d h=%d (scaling: %d)\n",
+ x, y, w, h, scaling_active);
+#endif
+
if (guest_screen) {
if (!scaling_active) {
SDL_BlitSurface(guest_screen, &rec, real_screen, &rec);
@@ -89,7 +97,9 @@ static void do_sdl_resize(int width, int height, int bpp)
int flags;
SDL_Surface *tmp_screen;
- // printf("resizing to %d %d\n", w, h);
+#ifdef DEBUG_SDL
+ printf("SDL: Resizing to %dx%d bpp %d\n", width, height, bpp);
+#endif
flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL;
if (gui_fullscreen) {
@@ -143,6 +153,12 @@ static void sdl_switch(DisplayChangeListener *dcl,
if (guest_screen != NULL) {
SDL_FreeSurface(guest_screen);
}
+
+#ifdef DEBUG_SDL
+ printf("SDL: Creating surface with masks: %08x %08x %08x %08x\n",
+ pf.rmask, pf.gmask, pf.bmask, pf.amask);
+#endif
+
guest_screen = SDL_CreateRGBSurfaceFrom
(surface_data(surface),
surface_width(surface), surface_height(surface),
@@ -486,6 +502,10 @@ static void sdl_scale(int width, int height)
{
int bpp = real_screen->format->BitsPerPixel;
+#ifdef DEBUG_SDL
+ printf("SDL: Scaling to %dx%d bpp %d\n", width, height, bpp);
+#endif
+
if (bpp != 16 && bpp != 32) {
bpp = 32;
}