diff options
author | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-10 15:54:49 +0200 |
---|---|---|
committer | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-17 10:25:42 +0200 |
commit | 46e19e149f3b129a22c440caba853188df67deab (patch) | |
tree | 4c3b53e551e8f69b3762f5961551594ca72ee9d7 /ui | |
parent | 4133fa711f37f0db303bf5aac03ea31b5be6ac1d (diff) |
opengl: move shader init from console-gl.c to shader.c
With the upcoming dmabuf support in qemu there will be more users of the
shaders than just console-gl.c. So rename ConsoleGLState to
QemuGLShader, rename some functions too, move code from console-gl.c to
shaders.c.
No functional change.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-3-kraxel@redhat.com
Diffstat (limited to 'ui')
-rw-r--r-- | ui/console-gl.c | 45 | ||||
-rw-r--r-- | ui/gtk-egl.c | 2 | ||||
-rw-r--r-- | ui/gtk-gl-area.c | 2 | ||||
-rw-r--r-- | ui/sdl2-gl.c | 4 | ||||
-rw-r--r-- | ui/shader.c | 51 | ||||
-rw-r--r-- | ui/spice-display.c | 2 |
6 files changed, 53 insertions, 53 deletions
diff --git a/ui/console-gl.c b/ui/console-gl.c index 5165e21646..9b50daedbd 100644 --- a/ui/console-gl.c +++ b/ui/console-gl.c @@ -29,40 +29,8 @@ #include "ui/console.h" #include "ui/shader.h" -#include "shader/texture-blit-vert.h" -#include "shader/texture-blit-frag.h" - -struct ConsoleGLState { - GLint texture_blit_prog; - GLint texture_blit_vao; -}; - /* ---------------------------------------------------------------------- */ -ConsoleGLState *console_gl_init_context(void) -{ - ConsoleGLState *gls = g_new0(ConsoleGLState, 1); - - gls->texture_blit_prog = qemu_gl_create_compile_link_program - (texture_blit_vert_src, texture_blit_frag_src); - if (!gls->texture_blit_prog) { - exit(1); - } - - gls->texture_blit_vao = - qemu_gl_init_texture_blit(gls->texture_blit_prog); - - return gls; -} - -void console_gl_fini_context(ConsoleGLState *gls) -{ - if (!gls) { - return; - } - g_free(gls); -} - bool console_gl_check_format(DisplayChangeListener *dcl, pixman_format_code_t format) { @@ -76,7 +44,7 @@ bool console_gl_check_format(DisplayChangeListener *dcl, } } -void surface_gl_create_texture(ConsoleGLState *gls, +void surface_gl_create_texture(QemuGLShader *gls, DisplaySurface *surface) { assert(gls); @@ -116,7 +84,7 @@ void surface_gl_create_texture(ConsoleGLState *gls, glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } -void surface_gl_update_texture(ConsoleGLState *gls, +void surface_gl_update_texture(QemuGLShader *gls, DisplaySurface *surface, int x, int y, int w, int h) { @@ -133,7 +101,7 @@ void surface_gl_update_texture(ConsoleGLState *gls, + surface_bytes_per_pixel(surface) * x); } -void surface_gl_render_texture(ConsoleGLState *gls, +void surface_gl_render_texture(QemuGLShader *gls, DisplaySurface *surface) { assert(gls); @@ -141,11 +109,10 @@ void surface_gl_render_texture(ConsoleGLState *gls, glClearColor(0.1f, 0.1f, 0.1f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); - qemu_gl_run_texture_blit(gls->texture_blit_prog, - gls->texture_blit_vao); + qemu_gl_run_texture_blit(gls); } -void surface_gl_destroy_texture(ConsoleGLState *gls, +void surface_gl_destroy_texture(QemuGLShader *gls, DisplaySurface *surface) { if (!surface || !surface->texture) { @@ -155,7 +122,7 @@ void surface_gl_destroy_texture(ConsoleGLState *gls, surface->texture = 0; } -void surface_gl_setup_viewport(ConsoleGLState *gls, +void surface_gl_setup_viewport(QemuGLShader *gls, DisplaySurface *surface, int ww, int wh) { diff --git a/ui/gtk-egl.c b/ui/gtk-egl.c index 0f0d35e041..eb86c26a1d 100644 --- a/ui/gtk-egl.c +++ b/ui/gtk-egl.c @@ -113,7 +113,7 @@ void gd_egl_refresh(DisplayChangeListener *dcl) if (!vc->gfx.esurface) { return; } - vc->gfx.gls = console_gl_init_context(); + vc->gfx.gls = qemu_gl_init_shader(); if (vc->gfx.ds) { surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); } diff --git a/ui/gtk-gl-area.c b/ui/gtk-gl-area.c index 01ebf2c7de..55ba2b57d7 100644 --- a/ui/gtk-gl-area.c +++ b/ui/gtk-gl-area.c @@ -96,7 +96,7 @@ void gd_gl_area_refresh(DisplayChangeListener *dcl) return; } gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area)); - vc->gfx.gls = console_gl_init_context(); + vc->gfx.gls = qemu_gl_init_shader(); if (vc->gfx.ds) { surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds); } diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c index 9110491ee5..5e1073a084 100644 --- a/ui/sdl2-gl.c +++ b/ui/sdl2-gl.c @@ -90,7 +90,7 @@ void sdl2_gl_switch(DisplayChangeListener *dcl, scon->surface = new_surface; if (!new_surface) { - console_gl_fini_context(scon->gls); + qemu_gl_fini_shader(scon->gls); scon->gls = NULL; sdl2_window_destroy(scon); return; @@ -98,7 +98,7 @@ void sdl2_gl_switch(DisplayChangeListener *dcl, if (!scon->real_window) { sdl2_window_create(scon); - scon->gls = console_gl_init_context(); + scon->gls = qemu_gl_init_shader(); } else if (old_surface && ((surface_width(old_surface) != surface_width(new_surface)) || (surface_height(old_surface) != surface_height(new_surface)))) { diff --git a/ui/shader.c b/ui/shader.c index 1ffddbef3b..d36e7af232 100644 --- a/ui/shader.c +++ b/ui/shader.c @@ -28,9 +28,17 @@ #include "qemu-common.h" #include "ui/shader.h" +#include "shader/texture-blit-vert.h" +#include "shader/texture-blit-frag.h" + +struct QemuGLShader { + GLint texture_blit_prog; + GLint texture_blit_vao; +}; + /* ---------------------------------------------------------------------- */ -GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog) +static GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog) { static const GLfloat in_position[] = { -1, -1, @@ -60,17 +68,16 @@ GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog) return vao; } -void qemu_gl_run_texture_blit(GLint texture_blit_prog, - GLint texture_blit_vao) +void qemu_gl_run_texture_blit(QemuGLShader *gls) { - glUseProgram(texture_blit_prog); - glBindVertexArray(texture_blit_vao); + glUseProgram(gls->texture_blit_prog); + glBindVertexArray(gls->texture_blit_vao); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } /* ---------------------------------------------------------------------- */ -GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src) +static GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src) { GLuint shader; GLint status, length; @@ -94,7 +101,7 @@ GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src) return shader; } -GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag) +static GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag) { GLuint program; GLint status, length; @@ -117,8 +124,8 @@ GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag) return program; } -GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, - const GLchar *frag_src) +static GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, + const GLchar *frag_src) { GLuint vert_shader, frag_shader, program; @@ -134,3 +141,29 @@ GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, return program; } + +/* ---------------------------------------------------------------------- */ + +QemuGLShader *qemu_gl_init_shader(void) +{ + QemuGLShader *gls = g_new0(QemuGLShader, 1); + + gls->texture_blit_prog = qemu_gl_create_compile_link_program + (texture_blit_vert_src, texture_blit_frag_src); + if (!gls->texture_blit_prog) { + exit(1); + } + + gls->texture_blit_vao = + qemu_gl_init_texture_blit(gls->texture_blit_prog); + + return gls; +} + +void qemu_gl_fini_shader(QemuGLShader *gls) +{ + if (!gls) { + return; + } + g_free(gls); +} diff --git a/ui/spice-display.c b/ui/spice-display.c index 0963c7825f..ad1ceafb3f 100644 --- a/ui/spice-display.c +++ b/ui/spice-display.c @@ -1019,7 +1019,7 @@ static void qemu_spice_display_init_one(QemuConsole *con) ssd->gl_unblock_bh = qemu_bh_new(qemu_spice_gl_unblock_bh, ssd); ssd->gl_unblock_timer = timer_new_ms(QEMU_CLOCK_REALTIME, qemu_spice_gl_block_timer, ssd); - ssd->gls = console_gl_init_context(); + ssd->gls = qemu_gl_init_shader(); ssd->have_surface = false; ssd->have_scanout = false; } |