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authorGerd Hoffmann <kraxel@redhat.com>2018-02-20 12:04:33 +0100
committerGerd Hoffmann <kraxel@redhat.com>2018-02-22 10:35:09 +0100
commit41126214200bc6a0e4afe28f3a9d7888f5228d08 (patch)
tree8e01d0cc5870aa2e2452e44ca0a2a250fb449a3d /ui
parentb09169282b3976075d434ae1cfd12de76ccbdcfd (diff)
egl-helpers: add alpha channel to texture format
Needed when rendering cursers which (unlike framebuffers) actually are transparent. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20180220110433.20353-4-kraxel@redhat.com
Diffstat (limited to 'ui')
-rw-r--r--ui/egl-helpers.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c
index 5fa60ef4e8..16dc3ded36 100644
--- a/ui/egl-helpers.c
+++ b/ui/egl-helpers.c
@@ -83,7 +83,7 @@ void egl_fb_setup_new_tex(egl_fb *fb, int width, int height)
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height,
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height,
0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
egl_fb_setup_for_tex(fb, width, height, texture, true);