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authorGerd Hoffmann <kraxel@redhat.com>2017-06-14 10:41:48 +0200
committerGerd Hoffmann <kraxel@redhat.com>2017-06-21 14:23:16 +0200
commit371c4ef637145f8fd564c2478e1521bd69734b90 (patch)
tree6f98e50a467495e28f3ffe3f4508d80cf254271d /ui
parentd8dc67e119991123d8e3622de0178147a8ee6140 (diff)
sdl2: use framebuffer helper functions.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20170614084149.31314-4-kraxel@redhat.com
Diffstat (limited to 'ui')
-rw-r--r--ui/sdl2-gl.c36
1 files changed, 7 insertions, 29 deletions
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index 1cd77e2c16..dcad3d0d26 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -42,14 +42,7 @@ static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
scon->scanout_mode = scanout;
if (!scon->scanout_mode) {
- if (scon->fbo_id) {
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, 0, 0);
- glDeleteFramebuffers(1, &scon->fbo_id);
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
- scon->fbo_id = 0;
- }
+ egl_fb_destroy(&scon->guest_fb);
if (scon->surface) {
surface_gl_destroy_texture(scon->gls, scon->surface);
surface_gl_create_texture(scon->gls, scon->surface);
@@ -191,7 +184,6 @@ void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
assert(scon->opengl);
scon->w = 0;
scon->h = 0;
- scon->tex_id = 0;
sdl2_set_scanout_mode(scon, false);
}
@@ -210,48 +202,34 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
scon->y = y;
scon->w = w;
scon->h = h;
- scon->tex_id = backing_id;
scon->y0_top = backing_y_0_top;
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
sdl2_set_scanout_mode(scon, true);
- if (!scon->fbo_id) {
- glGenFramebuffers(1, &scon->fbo_id);
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, scon->tex_id, 0);
+ egl_fb_create_for_tex(&scon->guest_fb, backing_width, backing_height,
+ backing_id);
}
void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
- int ww, wh, y1, y2;
+ int ww, wh;
assert(scon->opengl);
if (!scon->scanout_mode) {
return;
}
- if (!scon->fbo_id) {
+ if (!scon->guest_fb.framebuffer) {
return;
}
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, scon->fbo_id);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
-
SDL_GetWindowSize(scon->real_window, &ww, &wh);
- glViewport(0, 0, ww, wh);
- y1 = scon->y0_top ? 0 : scon->h;
- y2 = scon->y0_top ? scon->h : 0;
- glBlitFramebuffer(0, y1, scon->w, y2,
- 0, 0, ww, wh,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
+ egl_fb_setup_default(&scon->win_fb, ww, wh);
+ egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
SDL_GL_SwapWindow(scon->real_window);
}