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author | Marc-André Lureau <marcandre.lureau@redhat.com> | 2021-02-16 13:20:56 +0400 |
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committer | Gerd Hoffmann <kraxel@redhat.com> | 2021-02-19 15:00:12 +0100 |
commit | f4f2805ef8938565973864a7e5fd1207e074460e (patch) | |
tree | 3da950a6eb68fd7dbdceb8a4aa21f61ee68c08a3 /ui/spice-display.c | |
parent | 3af167185229afae754f86e1b86d6dd9a5acfb70 (diff) |
spice: flush drawing before notifying client
This solves the client having slow/outdated VGA/2D console. It's a
regression introduced when the code was switched to render it via opengl
in commit 4423184376d ("spice/gl: render DisplaySurface via opengl")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210216092056.2301293-2-marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'ui/spice-display.c')
-rw-r--r-- | ui/spice-display.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/ui/spice-display.c b/ui/spice-display.c index d562c64084..ad93b953a9 100644 --- a/ui/spice-display.c +++ b/ui/spice-display.c @@ -846,6 +846,7 @@ static void spice_gl_refresh(DisplayChangeListener *dcl) graphic_hw_update(dcl->con); if (ssd->gl_updates && ssd->have_surface) { qemu_spice_gl_block(ssd, true); + glFlush(); cookie = (uintptr_t)qxl_cookie_new(QXL_COOKIE_TYPE_GL_DRAW_DONE, 0); spice_qxl_gl_draw_async(&ssd->qxl, 0, 0, surface_width(ssd->ds), |