diff options
author | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-10 15:54:49 +0200 |
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committer | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-17 10:25:42 +0200 |
commit | 46e19e149f3b129a22c440caba853188df67deab (patch) | |
tree | 4c3b53e551e8f69b3762f5961551594ca72ee9d7 /ui/spice-display.c | |
parent | 4133fa711f37f0db303bf5aac03ea31b5be6ac1d (diff) |
opengl: move shader init from console-gl.c to shader.c
With the upcoming dmabuf support in qemu there will be more users of the
shaders than just console-gl.c. So rename ConsoleGLState to
QemuGLShader, rename some functions too, move code from console-gl.c to
shaders.c.
No functional change.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-3-kraxel@redhat.com
Diffstat (limited to 'ui/spice-display.c')
-rw-r--r-- | ui/spice-display.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/spice-display.c b/ui/spice-display.c index 0963c7825f..ad1ceafb3f 100644 --- a/ui/spice-display.c +++ b/ui/spice-display.c @@ -1019,7 +1019,7 @@ static void qemu_spice_display_init_one(QemuConsole *con) ssd->gl_unblock_bh = qemu_bh_new(qemu_spice_gl_unblock_bh, ssd); ssd->gl_unblock_timer = timer_new_ms(QEMU_CLOCK_REALTIME, qemu_spice_gl_block_timer, ssd); - ssd->gls = console_gl_init_context(); + ssd->gls = qemu_gl_init_shader(); ssd->have_surface = false; ssd->have_scanout = false; } |