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author | Marc-André Lureau <marcandre.lureau@redhat.com> | 2019-07-16 23:21:02 +0400 |
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committer | Paolo Bonzini <pbonzini@redhat.com> | 2020-08-21 06:30:21 -0400 |
commit | 2b1ccdf44146424032e384749efa993855f3bda6 (patch) | |
tree | 13bf396441fb7b12e88fa501ec8973ab8ec0812f /ui/shader.c | |
parent | 478e943f515bffb712ff65a85b5db36c90a2f5e7 (diff) |
meson: convert ui directory to Meson
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Diffstat (limited to 'ui/shader.c')
-rw-r--r-- | ui/shader.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/ui/shader.c b/ui/shader.c index d78829f43b..e8b8d321b7 100644 --- a/ui/shader.c +++ b/ui/shader.c @@ -27,9 +27,9 @@ #include "qemu/osdep.h" #include "ui/shader.h" -#include "shader/texture-blit-vert.h" -#include "shader/texture-blit-flip-vert.h" -#include "shader/texture-blit-frag.h" +#include "ui/shader/texture-blit-vert.h" +#include "ui/shader/texture-blit-flip-vert.h" +#include "ui/shader/texture-blit-frag.h" struct QemuGLShader { GLint texture_blit_prog; |