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authorGerd Hoffmann <kraxel@redhat.com>2014-11-11 13:31:08 +0100
committerGerd Hoffmann <kraxel@redhat.com>2014-12-17 12:44:01 +0100
commit0d01b7ce617b5f511c852ad770fd7fdce6bf353d (patch)
tree50750ded193bceb1b4222a11d166e2da6273a33c /ui/sdl2-2d.c
parent2c3056f182e16038c8b0663f68b3b5105899fb75 (diff)
sdl2: add+use sdl2_2d_redraw function.
Add a new sdl2_2d_redraw function for a complete screen refresh, so we can stop using graphic_hw_invalidate for that. There is no need to bother console / gfx emulation code if we are just going to re-blit the screen after window resizes. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
Diffstat (limited to 'ui/sdl2-2d.c')
-rw-r--r--ui/sdl2-2d.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/ui/sdl2-2d.c b/ui/sdl2-2d.c
index 29ada53552..40a552c7cb 100644
--- a/ui/sdl2-2d.c
+++ b/ui/sdl2-2d.c
@@ -100,4 +100,15 @@ void sdl2_2d_switch(DisplayChangeListener *dcl,
SDL_TEXTUREACCESS_STREAMING,
surface_width(new_surface),
surface_height(new_surface));
+ sdl2_2d_redraw(scon);
+}
+
+void sdl2_2d_redraw(struct sdl2_console *scon)
+{
+ if (!scon->surface) {
+ return;
+ }
+ sdl2_2d_update(&scon->dcl, 0, 0,
+ surface_width(scon->surface),
+ surface_height(scon->surface));
}