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authorMarc-André Lureau <marcandre.lureau@redhat.com>2023-06-06 15:56:56 +0400
committerMarc-André Lureau <marcandre.lureau@redhat.com>2023-06-27 17:08:56 +0200
commitbf41ab61908b340e5745c334586349bc8a3a0349 (patch)
tree1b2f2023e914e486123b81c4baad21a700b82a07 /ui/egl-headless.c
parent06c63a34e633601caea8fe88abfeff0911809da3 (diff)
ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
Diffstat (limited to 'ui/egl-headless.c')
-rw-r--r--ui/egl-headless.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/ui/egl-headless.c b/ui/egl-headless.c
index e4177206f2..d5637dadb2 100644
--- a/ui/egl-headless.c
+++ b/ui/egl-headless.c
@@ -61,7 +61,8 @@ static void egl_scanout_texture(DisplayChangeListener *dcl,
uint32_t backing_width,
uint32_t backing_height,
uint32_t x, uint32_t y,
- uint32_t w, uint32_t h)
+ uint32_t w, uint32_t h,
+ void *d3d_tex2d)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
@@ -91,7 +92,7 @@ static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
egl_scanout_texture(dcl, dmabuf->texture,
false, dmabuf->width, dmabuf->height,
- 0, 0, dmabuf->width, dmabuf->height);
+ 0, 0, dmabuf->width, dmabuf->height, NULL);
}
static void egl_cursor_dmabuf(DisplayChangeListener *dcl,