diff options
author | Gerd Hoffmann <kraxel@redhat.com> | 2015-07-10 14:40:01 +0200 |
---|---|---|
committer | Gerd Hoffmann <kraxel@redhat.com> | 2015-10-08 10:31:35 +0200 |
commit | c046d8284474a0f7763dea849433bde37a69023d (patch) | |
tree | afcbf03727d22e119d1252c039083fa049c33083 /ui/console-gl.c | |
parent | 5fdb4671b08e0d1631447e81348b2b50a6b85bf7 (diff) |
shaders: initialize vertexes once
Create a buffer for the vertex data and place vertexes
there at initialization time. Then just use the buffer
for each texture blit.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Diffstat (limited to 'ui/console-gl.c')
-rw-r--r-- | ui/console-gl.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/ui/console-gl.c b/ui/console-gl.c index cb45cf8a29..baf397b300 100644 --- a/ui/console-gl.c +++ b/ui/console-gl.c @@ -33,6 +33,7 @@ struct ConsoleGLState { GLint texture_blit_prog; + GLint texture_blit_vao; }; /* ---------------------------------------------------------------------- */ @@ -47,6 +48,9 @@ ConsoleGLState *console_gl_init_context(void) exit(1); } + gls->texture_blit_vao = + qemu_gl_init_texture_blit(gls->texture_blit_prog); + return gls; } @@ -131,7 +135,8 @@ void surface_gl_render_texture(ConsoleGLState *gls, glClearColor(0.1f, 0.1f, 0.1f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); - qemu_gl_run_texture_blit(gls->texture_blit_prog); + qemu_gl_run_texture_blit(gls->texture_blit_prog, + gls->texture_blit_vao); } void surface_gl_destroy_texture(ConsoleGLState *gls, |