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author | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-10 15:54:50 +0200 |
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committer | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-17 10:25:42 +0200 |
commit | 2e1d70b9e03ca3f1c6185b54010bc9e47e0a0d0c (patch) | |
tree | 98f4a8f35a8a696ddcae2a20ea87db4425c8d396 /ui/console-gl.c | |
parent | 46e19e149f3b129a22c440caba853188df67deab (diff) |
opengl: add flipping vertex shader
Add vertex shader which flips the texture upside down while blitting it.
Add argument to qemu_gl_run_texture_blit() to enable flipping.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-4-kraxel@redhat.com
Diffstat (limited to 'ui/console-gl.c')
-rw-r--r-- | ui/console-gl.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/console-gl.c b/ui/console-gl.c index 9b50daedbd..5b77e7aa88 100644 --- a/ui/console-gl.c +++ b/ui/console-gl.c @@ -109,7 +109,7 @@ void surface_gl_render_texture(QemuGLShader *gls, glClearColor(0.1f, 0.1f, 0.1f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); - qemu_gl_run_texture_blit(gls); + qemu_gl_run_texture_blit(gls, false); } void surface_gl_destroy_texture(QemuGLShader *gls, |