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authorChen Zhang <tgfbeta@me.com>2019-06-04 17:36:00 +0800
committerPeter Maydell <peter.maydell@linaro.org>2019-06-13 11:23:22 +0100
commit2044dff87004b9b0faf1c8299491b258332c6887 (patch)
tree454a57b2727288bec36b7be61e9a067195d3986d /ui/cocoa.m
parentfe18911af739d292ad2e62c6699a705a08302fca (diff)
ui/cocoa: Fix absolute input device grabbing issue on Mojave
On Mojave, absolute input device, i.e. tablet, had trouble re-grabbing the cursor in re-entry into the virtual screen area. In some cases, the `window` property of NSEvent object was nil after cursor exiting from window, hinting that the `-locationInWindow` method would return value in screen coordinates. The current implementation used raw locations from NSEvent without considering whether the value was for the window coordinates or the macOS screen coordinates, nor the zooming factor for Zoom-to-Fit in fullscreen mode. In fullscreen mode, the fullscreen cocoa window might not be the key window, therefore the location of event in virtual coordinates should suffice. This patches fixed boundary check methods for cursor in normal and fullscreen with/without Zoom-to-Fit in Mojave. Note: CGRect, -convertRectToScreen: and -convertRectFromScreen: were used in coordinates conversion for compatibility reason. Signed-off-by: Chen Zhang <tgfbeta@me.com> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Message-id: FA3FBC4F-5379-4118-B997-58FE05CC58F9@me.com Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Diffstat (limited to 'ui/cocoa.m')
-rw-r--r--ui/cocoa.m43
1 files changed, 41 insertions, 2 deletions
diff --git a/ui/cocoa.m b/ui/cocoa.m
index 89b16e0e44..73cfafa524 100644
--- a/ui/cocoa.m
+++ b/ui/cocoa.m
@@ -406,6 +406,41 @@ QemuCocoaView *cocoaView;
return (p.x > -1 && p.x < screen.width && p.y > -1 && p.y < screen.height);
}
+/* Get location of event and convert to virtual screen coordinate */
+- (CGPoint) screenLocationOfEvent:(NSEvent *)ev
+{
+ NSWindow *eventWindow = [ev window];
+ // XXX: Use CGRect and -convertRectFromScreen: to support macOS 10.10
+ CGRect r = CGRectZero;
+ r.origin = [ev locationInWindow];
+ if (!eventWindow) {
+ if (!isFullscreen) {
+ return [[self window] convertRectFromScreen:r].origin;
+ } else {
+ CGPoint locationInSelfWindow = [[self window] convertRectFromScreen:r].origin;
+ CGPoint loc = [self convertPoint:locationInSelfWindow fromView:nil];
+ if (stretch_video) {
+ loc.x /= cdx;
+ loc.y /= cdy;
+ }
+ return loc;
+ }
+ } else if ([[self window] isEqual:eventWindow]) {
+ if (!isFullscreen) {
+ return r.origin;
+ } else {
+ CGPoint loc = [self convertPoint:r.origin fromView:nil];
+ if (stretch_video) {
+ loc.x /= cdx;
+ loc.y /= cdy;
+ }
+ return loc;
+ }
+ } else {
+ return [[self window] convertRectFromScreen:[eventWindow convertRectToScreen:r]].origin;
+ }
+}
+
- (void) hideCursor
{
if (!cursor_hide) {
@@ -705,7 +740,8 @@ QemuCocoaView *cocoaView;
int keycode = 0;
bool mouse_event = false;
static bool switched_to_fullscreen = false;
- NSPoint p = [event locationInWindow];
+ // Location of event in virtual screen coordinates
+ NSPoint p = [self screenLocationOfEvent:event];
switch ([event type]) {
case NSEventTypeFlagsChanged:
@@ -816,7 +852,10 @@ QemuCocoaView *cocoaView;
break;
case NSEventTypeMouseMoved:
if (isAbsoluteEnabled) {
- if (![self screenContainsPoint:p] || ![[self window] isKeyWindow]) {
+ // Cursor re-entered into a window might generate events bound to screen coordinates
+ // and `nil` window property, and in full screen mode, current window might not be
+ // key window, where event location alone should suffice.
+ if (![self screenContainsPoint:p] || !([[self window] isKeyWindow] || isFullscreen)) {
if (isMouseGrabbed) {
[self ungrabMouse];
}