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authorEmilio G. Cota <cota@braap.org>2017-07-07 19:24:20 -0400
committerRichard Henderson <richard.henderson@linaro.org>2017-10-24 13:53:42 -0700
commite8feb96fcc6c16eab8923332e86ff4ef0e2ac276 (patch)
tree417e8eea7365ee87a136a948bd20af42a70d353b /tcg
parentf51f315a676ec913a55ac27be4ef857f9f7ddc5c (diff)
tcg: introduce regions to split code_gen_buffer
This is groundwork for supporting multiple TCG contexts. The naive solution here is to split code_gen_buffer statically among the TCG threads; this however results in poor utilization if translation needs are different across TCG threads. What we do here is to add an extra layer of indirection, assigning regions that act just like pages do in virtual memory allocation. (BTW if you are wondering about the chosen naming, I did not want to use blocks or pages because those are already heavily used in QEMU). We use a global lock to serialize allocations as well as statistics reporting (we now export the size of the used code_gen_buffer with tcg_code_size()). Note that for the allocator we could just use a counter and atomic_inc; however, that would complicate the gathering of tcg_code_size()-like stats. So given that the region operations are not a fast path, a lock seems the most reasonable choice. The effectiveness of this approach is clear after seeing some numbers. I used the bootup+shutdown of debian-arm with '-tb-size 80' as a benchmark. Note that I'm evaluating this after enabling per-thread TCG (which is done by a subsequent commit). * -smp 1, 1 region (entire buffer): qemu: flush code_size=83885014 nb_tbs=154739 avg_tb_size=357 qemu: flush code_size=83884902 nb_tbs=153136 avg_tb_size=363 qemu: flush code_size=83885014 nb_tbs=152777 avg_tb_size=364 qemu: flush code_size=83884950 nb_tbs=150057 avg_tb_size=373 qemu: flush code_size=83884998 nb_tbs=150234 avg_tb_size=373 qemu: flush code_size=83885014 nb_tbs=154009 avg_tb_size=360 qemu: flush code_size=83885014 nb_tbs=151007 avg_tb_size=370 qemu: flush code_size=83885014 nb_tbs=151816 avg_tb_size=367 That is, 8 flushes. * -smp 8, 32 regions (80/32 MB per region) [i.e. this patch]: qemu: flush code_size=76328008 nb_tbs=141040 avg_tb_size=356 qemu: flush code_size=75366534 nb_tbs=138000 avg_tb_size=361 qemu: flush code_size=76864546 nb_tbs=140653 avg_tb_size=361 qemu: flush code_size=76309084 nb_tbs=135945 avg_tb_size=375 qemu: flush code_size=74581856 nb_tbs=132909 avg_tb_size=375 qemu: flush code_size=73927256 nb_tbs=135616 avg_tb_size=360 qemu: flush code_size=78629426 nb_tbs=142896 avg_tb_size=365 qemu: flush code_size=76667052 nb_tbs=138508 avg_tb_size=368 Again, 8 flushes. Note how buffer utilization is not 100%, but it is close. Smaller region sizes would yield higher utilization, but we want region allocation to be rare (it acquires a lock), so we do not want to go too small. * -smp 8, static partitioning of 8 regions (10 MB per region): qemu: flush code_size=21936504 nb_tbs=40570 avg_tb_size=354 qemu: flush code_size=11472174 nb_tbs=20633 avg_tb_size=370 qemu: flush code_size=11603976 nb_tbs=21059 avg_tb_size=365 qemu: flush code_size=23254872 nb_tbs=41243 avg_tb_size=377 qemu: flush code_size=28289496 nb_tbs=52057 avg_tb_size=358 qemu: flush code_size=43605160 nb_tbs=78896 avg_tb_size=367 qemu: flush code_size=45166552 nb_tbs=82158 avg_tb_size=364 qemu: flush code_size=63289640 nb_tbs=116494 avg_tb_size=358 qemu: flush code_size=51389960 nb_tbs=93937 avg_tb_size=362 qemu: flush code_size=59665928 nb_tbs=107063 avg_tb_size=372 qemu: flush code_size=38380824 nb_tbs=68597 avg_tb_size=374 qemu: flush code_size=44884568 nb_tbs=79901 avg_tb_size=376 qemu: flush code_size=50782632 nb_tbs=90681 avg_tb_size=374 qemu: flush code_size=39848888 nb_tbs=71433 avg_tb_size=372 qemu: flush code_size=64708840 nb_tbs=119052 avg_tb_size=359 qemu: flush code_size=49830008 nb_tbs=90992 avg_tb_size=362 qemu: flush code_size=68372408 nb_tbs=123442 avg_tb_size=368 qemu: flush code_size=33555560 nb_tbs=59514 avg_tb_size=378 qemu: flush code_size=44748344 nb_tbs=80974 avg_tb_size=367 qemu: flush code_size=37104248 nb_tbs=67609 avg_tb_size=364 That is, 20 flushes. Note how a static partitioning approach uses the code buffer poorly, leading to many unnecessary flushes. Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Signed-off-by: Emilio G. Cota <cota@braap.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Diffstat (limited to 'tcg')
-rw-r--r--tcg/tcg.c222
-rw-r--r--tcg/tcg.h6
2 files changed, 226 insertions, 2 deletions
diff --git a/tcg/tcg.c b/tcg/tcg.c
index f1bbfe37ff..3de5f7cf97 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -121,6 +121,30 @@ static bool tcg_out_ldst_finalize(TCGContext *s);
static TCGContext **tcg_ctxs;
static unsigned int n_tcg_ctxs;
+/*
+ * We divide code_gen_buffer into equally-sized "regions" that TCG threads
+ * dynamically allocate from as demand dictates. Given appropriate region
+ * sizing, this minimizes flushes even when some TCG threads generate a lot
+ * more code than others.
+ */
+struct tcg_region_state {
+ QemuMutex lock;
+
+ /* fields set at init time */
+ void *start;
+ void *start_aligned;
+ void *end;
+ size_t n;
+ size_t size; /* size of one region */
+ size_t stride; /* .size + guard size */
+
+ /* fields protected by the lock */
+ size_t current; /* current region index */
+ size_t agg_size_full; /* aggregate size of full regions */
+};
+
+static struct tcg_region_state region;
+
static TCGRegSet tcg_target_available_regs[2];
static TCGRegSet tcg_target_call_clobber_regs;
@@ -258,6 +282,196 @@ TCGLabel *gen_new_label(void)
#include "tcg-target.inc.c"
+static void tcg_region_bounds(size_t curr_region, void **pstart, void **pend)
+{
+ void *start, *end;
+
+ start = region.start_aligned + curr_region * region.stride;
+ end = start + region.size;
+
+ if (curr_region == 0) {
+ start = region.start;
+ }
+ if (curr_region == region.n - 1) {
+ end = region.end;
+ }
+
+ *pstart = start;
+ *pend = end;
+}
+
+static void tcg_region_assign(TCGContext *s, size_t curr_region)
+{
+ void *start, *end;
+
+ tcg_region_bounds(curr_region, &start, &end);
+
+ s->code_gen_buffer = start;
+ s->code_gen_ptr = start;
+ s->code_gen_buffer_size = end - start;
+ s->code_gen_highwater = end - TCG_HIGHWATER;
+}
+
+static bool tcg_region_alloc__locked(TCGContext *s)
+{
+ if (region.current == region.n) {
+ return true;
+ }
+ tcg_region_assign(s, region.current);
+ region.current++;
+ return false;
+}
+
+/*
+ * Request a new region once the one in use has filled up.
+ * Returns true on error.
+ */
+static bool tcg_region_alloc(TCGContext *s)
+{
+ bool err;
+ /* read the region size now; alloc__locked will overwrite it on success */
+ size_t size_full = s->code_gen_buffer_size;
+
+ qemu_mutex_lock(&region.lock);
+ err = tcg_region_alloc__locked(s);
+ if (!err) {
+ region.agg_size_full += size_full - TCG_HIGHWATER;
+ }
+ qemu_mutex_unlock(&region.lock);
+ return err;
+}
+
+/*
+ * Perform a context's first region allocation.
+ * This function does _not_ increment region.agg_size_full.
+ */
+static inline bool tcg_region_initial_alloc__locked(TCGContext *s)
+{
+ return tcg_region_alloc__locked(s);
+}
+
+/* Call from a safe-work context */
+void tcg_region_reset_all(void)
+{
+ unsigned int i;
+
+ qemu_mutex_lock(&region.lock);
+ region.current = 0;
+ region.agg_size_full = 0;
+
+ for (i = 0; i < n_tcg_ctxs; i++) {
+ bool err = tcg_region_initial_alloc__locked(tcg_ctxs[i]);
+
+ g_assert(!err);
+ }
+ qemu_mutex_unlock(&region.lock);
+}
+
+/*
+ * Initializes region partitioning.
+ *
+ * Called at init time from the parent thread (i.e. the one calling
+ * tcg_context_init), after the target's TCG globals have been set.
+ */
+void tcg_region_init(void)
+{
+ void *buf = tcg_init_ctx.code_gen_buffer;
+ void *aligned;
+ size_t size = tcg_init_ctx.code_gen_buffer_size;
+ size_t page_size = qemu_real_host_page_size;
+ size_t region_size;
+ size_t n_regions;
+ size_t i;
+
+ /* We do not yet support multiple TCG contexts, so use one region for now */
+ n_regions = 1;
+
+ /* The first region will be 'aligned - buf' bytes larger than the others */
+ aligned = QEMU_ALIGN_PTR_UP(buf, page_size);
+ g_assert(aligned < tcg_init_ctx.code_gen_buffer + size);
+ /*
+ * Make region_size a multiple of page_size, using aligned as the start.
+ * As a result of this we might end up with a few extra pages at the end of
+ * the buffer; we will assign those to the last region.
+ */
+ region_size = (size - (aligned - buf)) / n_regions;
+ region_size = QEMU_ALIGN_DOWN(region_size, page_size);
+
+ /* A region must have at least 2 pages; one code, one guard */
+ g_assert(region_size >= 2 * page_size);
+
+ /* init the region struct */
+ qemu_mutex_init(&region.lock);
+ region.n = n_regions;
+ region.size = region_size - page_size;
+ region.stride = region_size;
+ region.start = buf;
+ region.start_aligned = aligned;
+ /* page-align the end, since its last page will be a guard page */
+ region.end = QEMU_ALIGN_PTR_DOWN(buf + size, page_size);
+ /* account for that last guard page */
+ region.end -= page_size;
+
+ /* set guard pages */
+ for (i = 0; i < region.n; i++) {
+ void *start, *end;
+ int rc;
+
+ tcg_region_bounds(i, &start, &end);
+ rc = qemu_mprotect_none(end, page_size);
+ g_assert(!rc);
+ }
+
+ /* We do not yet support multiple TCG contexts so allocate the region now */
+ {
+ bool err = tcg_region_initial_alloc__locked(tcg_ctx);
+
+ g_assert(!err);
+ }
+}
+
+/*
+ * Returns the size (in bytes) of all translated code (i.e. from all regions)
+ * currently in the cache.
+ * See also: tcg_code_capacity()
+ * Do not confuse with tcg_current_code_size(); that one applies to a single
+ * TCG context.
+ */
+size_t tcg_code_size(void)
+{
+ unsigned int i;
+ size_t total;
+
+ qemu_mutex_lock(&region.lock);
+ total = region.agg_size_full;
+ for (i = 0; i < n_tcg_ctxs; i++) {
+ const TCGContext *s = tcg_ctxs[i];
+ size_t size;
+
+ size = atomic_read(&s->code_gen_ptr) - s->code_gen_buffer;
+ g_assert(size <= s->code_gen_buffer_size);
+ total += size;
+ }
+ qemu_mutex_unlock(&region.lock);
+ return total;
+}
+
+/*
+ * Returns the code capacity (in bytes) of the entire cache, i.e. including all
+ * regions.
+ * See also: tcg_code_size()
+ */
+size_t tcg_code_capacity(void)
+{
+ size_t guard_size, capacity;
+
+ /* no need for synchronization; these variables are set at init time */
+ guard_size = region.stride - region.size;
+ capacity = region.end + guard_size - region.start;
+ capacity -= region.n * (guard_size + TCG_HIGHWATER);
+ return capacity;
+}
+
/* pool based memory allocation */
void *tcg_malloc_internal(TCGContext *s, int size)
{
@@ -401,13 +615,17 @@ TranslationBlock *tcg_tb_alloc(TCGContext *s)
TranslationBlock *tb;
void *next;
+ retry:
tb = (void *)ROUND_UP((uintptr_t)s->code_gen_ptr, align);
next = (void *)ROUND_UP((uintptr_t)(tb + 1), align);
if (unlikely(next > s->code_gen_highwater)) {
- return NULL;
+ if (tcg_region_alloc(s)) {
+ return NULL;
+ }
+ goto retry;
}
- s->code_gen_ptr = next;
+ atomic_set(&s->code_gen_ptr, next);
s->data_gen_ptr = NULL;
return tb;
}
diff --git a/tcg/tcg.h b/tcg/tcg.h
index 4b9958a179..9f95648282 100644
--- a/tcg/tcg.h
+++ b/tcg/tcg.h
@@ -802,6 +802,12 @@ void *tcg_malloc_internal(TCGContext *s, int size);
void tcg_pool_reset(TCGContext *s);
TranslationBlock *tcg_tb_alloc(TCGContext *s);
+void tcg_region_init(void);
+void tcg_region_reset_all(void);
+
+size_t tcg_code_size(void);
+size_t tcg_code_capacity(void);
+
/* Called with tb_lock held. */
static inline void *tcg_malloc(int size)
{