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authorDong Xu Wang <wdongxu@linux.vnet.ibm.com>2011-11-22 18:06:22 +0800
committerStefan Hajnoczi <stefanha@linux.vnet.ibm.com>2011-12-02 10:50:57 +0000
commit9814dd27954b42d908addb1fefa1d19bf438dd39 (patch)
tree5e750482a7be8f4ec35864c68fbedddaca4a3639 /tcg/tcg.h
parent4abf79a428bd1db681d6f4b5e521aa78cf913322 (diff)
fix spelling in tcg sub directory
Signed-off-by: Dong Xu Wang <wdongxu@linux.vnet.ibm.com> Signed-off-by: Stefan Hajnoczi <stefanha@linux.vnet.ibm.com>
Diffstat (limited to 'tcg/tcg.h')
-rw-r--r--tcg/tcg.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/tcg/tcg.h b/tcg/tcg.h
index 755a8b31cc..175000f580 100644
--- a/tcg/tcg.h
+++ b/tcg/tcg.h
@@ -178,7 +178,7 @@ typedef tcg_target_ulong TCGArg;
/* Define a type and accessor macros for variables. Using a struct is
nice because it gives some level of type safely. Ideally the compiler
be able to see through all this. However in practice this is not true,
- expecially on targets with braindamaged ABIs (e.g. i386).
+ especially on targets with braindamaged ABIs (e.g. i386).
We use plain int by default to avoid this runtime overhead.
Users of tcg_gen_* don't need to know about any of this, and should
treat TCGv as an opaque type.