diff options
author | Richard Henderson <richard.henderson@linaro.org> | 2021-03-09 16:24:14 -0600 |
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committer | Richard Henderson <richard.henderson@linaro.org> | 2021-06-11 09:26:28 -0700 |
commit | 5ff7258cc649dd5a3752485f285411e3915c9aba (patch) | |
tree | 39596b47ac1504026fd207e6656f5ceee490fb9f /tcg/region.c | |
parent | bf042e8e52f0140388837ce75f865969831ab1ab (diff) |
tcg: Split out region.c
Reviewed-by: Luis Pires <luis.pires@eldorado.org.br>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Diffstat (limited to 'tcg/region.c')
-rw-r--r-- | tcg/region.c | 572 |
1 files changed, 572 insertions, 0 deletions
diff --git a/tcg/region.c b/tcg/region.c new file mode 100644 index 0000000000..6e34fcf775 --- /dev/null +++ b/tcg/region.c @@ -0,0 +1,572 @@ +/* + * Memory region management for Tiny Code Generator for QEMU + * + * Copyright (c) 2008 Fabrice Bellard + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ + +#include "qemu/osdep.h" +#include "exec/exec-all.h" +#include "tcg/tcg.h" +#if !defined(CONFIG_USER_ONLY) +#include "hw/boards.h" +#endif +#include "tcg-internal.h" + + +struct tcg_region_tree { + QemuMutex lock; + GTree *tree; + /* padding to avoid false sharing is computed at run-time */ +}; + +/* + * We divide code_gen_buffer into equally-sized "regions" that TCG threads + * dynamically allocate from as demand dictates. Given appropriate region + * sizing, this minimizes flushes even when some TCG threads generate a lot + * more code than others. + */ +struct tcg_region_state { + QemuMutex lock; + + /* fields set at init time */ + void *start; + void *start_aligned; + void *end; + size_t n; + size_t size; /* size of one region */ + size_t stride; /* .size + guard size */ + + /* fields protected by the lock */ + size_t current; /* current region index */ + size_t agg_size_full; /* aggregate size of full regions */ +}; + +static struct tcg_region_state region; + +/* + * This is an array of struct tcg_region_tree's, with padding. + * We use void * to simplify the computation of region_trees[i]; each + * struct is found every tree_size bytes. + */ +static void *region_trees; +static size_t tree_size; + +/* compare a pointer @ptr and a tb_tc @s */ +static int ptr_cmp_tb_tc(const void *ptr, const struct tb_tc *s) +{ + if (ptr >= s->ptr + s->size) { + return 1; + } else if (ptr < s->ptr) { + return -1; + } + return 0; +} + +static gint tb_tc_cmp(gconstpointer ap, gconstpointer bp) +{ + const struct tb_tc *a = ap; + const struct tb_tc *b = bp; + + /* + * When both sizes are set, we know this isn't a lookup. + * This is the most likely case: every TB must be inserted; lookups + * are a lot less frequent. + */ + if (likely(a->size && b->size)) { + if (a->ptr > b->ptr) { + return 1; + } else if (a->ptr < b->ptr) { + return -1; + } + /* a->ptr == b->ptr should happen only on deletions */ + g_assert(a->size == b->size); + return 0; + } + /* + * All lookups have either .size field set to 0. + * From the glib sources we see that @ap is always the lookup key. However + * the docs provide no guarantee, so we just mark this case as likely. + */ + if (likely(a->size == 0)) { + return ptr_cmp_tb_tc(a->ptr, b); + } + return ptr_cmp_tb_tc(b->ptr, a); +} + +static void tcg_region_trees_init(void) +{ + size_t i; + + tree_size = ROUND_UP(sizeof(struct tcg_region_tree), qemu_dcache_linesize); + region_trees = qemu_memalign(qemu_dcache_linesize, region.n * tree_size); + for (i = 0; i < region.n; i++) { + struct tcg_region_tree *rt = region_trees + i * tree_size; + + qemu_mutex_init(&rt->lock); + rt->tree = g_tree_new(tb_tc_cmp); + } +} + +static struct tcg_region_tree *tc_ptr_to_region_tree(const void *p) +{ + size_t region_idx; + + /* + * Like tcg_splitwx_to_rw, with no assert. The pc may come from + * a signal handler over which the caller has no control. + */ + if (!in_code_gen_buffer(p)) { + p -= tcg_splitwx_diff; + if (!in_code_gen_buffer(p)) { + return NULL; + } + } + + if (p < region.start_aligned) { + region_idx = 0; + } else { + ptrdiff_t offset = p - region.start_aligned; + + if (offset > region.stride * (region.n - 1)) { + region_idx = region.n - 1; + } else { + region_idx = offset / region.stride; + } + } + return region_trees + region_idx * tree_size; +} + +void tcg_tb_insert(TranslationBlock *tb) +{ + struct tcg_region_tree *rt = tc_ptr_to_region_tree(tb->tc.ptr); + + g_assert(rt != NULL); + qemu_mutex_lock(&rt->lock); + g_tree_insert(rt->tree, &tb->tc, tb); + qemu_mutex_unlock(&rt->lock); +} + +void tcg_tb_remove(TranslationBlock *tb) +{ + struct tcg_region_tree *rt = tc_ptr_to_region_tree(tb->tc.ptr); + + g_assert(rt != NULL); + qemu_mutex_lock(&rt->lock); + g_tree_remove(rt->tree, &tb->tc); + qemu_mutex_unlock(&rt->lock); +} + +/* + * Find the TB 'tb' such that + * tb->tc.ptr <= tc_ptr < tb->tc.ptr + tb->tc.size + * Return NULL if not found. + */ +TranslationBlock *tcg_tb_lookup(uintptr_t tc_ptr) +{ + struct tcg_region_tree *rt = tc_ptr_to_region_tree((void *)tc_ptr); + TranslationBlock *tb; + struct tb_tc s = { .ptr = (void *)tc_ptr }; + + if (rt == NULL) { + return NULL; + } + + qemu_mutex_lock(&rt->lock); + tb = g_tree_lookup(rt->tree, &s); + qemu_mutex_unlock(&rt->lock); + return tb; +} + +static void tcg_region_tree_lock_all(void) +{ + size_t i; + + for (i = 0; i < region.n; i++) { + struct tcg_region_tree *rt = region_trees + i * tree_size; + + qemu_mutex_lock(&rt->lock); + } +} + +static void tcg_region_tree_unlock_all(void) +{ + size_t i; + + for (i = 0; i < region.n; i++) { + struct tcg_region_tree *rt = region_trees + i * tree_size; + + qemu_mutex_unlock(&rt->lock); + } +} + +void tcg_tb_foreach(GTraverseFunc func, gpointer user_data) +{ + size_t i; + + tcg_region_tree_lock_all(); + for (i = 0; i < region.n; i++) { + struct tcg_region_tree *rt = region_trees + i * tree_size; + + g_tree_foreach(rt->tree, func, user_data); + } + tcg_region_tree_unlock_all(); +} + +size_t tcg_nb_tbs(void) +{ + size_t nb_tbs = 0; + size_t i; + + tcg_region_tree_lock_all(); + for (i = 0; i < region.n; i++) { + struct tcg_region_tree *rt = region_trees + i * tree_size; + + nb_tbs += g_tree_nnodes(rt->tree); + } + tcg_region_tree_unlock_all(); + return nb_tbs; +} + +static gboolean tcg_region_tree_traverse(gpointer k, gpointer v, gpointer data) +{ + TranslationBlock *tb = v; + + tb_destroy(tb); + return FALSE; +} + +static void tcg_region_tree_reset_all(void) +{ + size_t i; + + tcg_region_tree_lock_all(); + for (i = 0; i < region.n; i++) { + struct tcg_region_tree *rt = region_trees + i * tree_size; + + g_tree_foreach(rt->tree, tcg_region_tree_traverse, NULL); + /* Increment the refcount first so that destroy acts as a reset */ + g_tree_ref(rt->tree); + g_tree_destroy(rt->tree); + } + tcg_region_tree_unlock_all(); +} + +static void tcg_region_bounds(size_t curr_region, void **pstart, void **pend) +{ + void *start, *end; + + start = region.start_aligned + curr_region * region.stride; + end = start + region.size; + + if (curr_region == 0) { + start = region.start; + } + if (curr_region == region.n - 1) { + end = region.end; + } + + *pstart = start; + *pend = end; +} + +static void tcg_region_assign(TCGContext *s, size_t curr_region) +{ + void *start, *end; + + tcg_region_bounds(curr_region, &start, &end); + + s->code_gen_buffer = start; + s->code_gen_ptr = start; + s->code_gen_buffer_size = end - start; + s->code_gen_highwater = end - TCG_HIGHWATER; +} + +static bool tcg_region_alloc__locked(TCGContext *s) +{ + if (region.current == region.n) { + return true; + } + tcg_region_assign(s, region.current); + region.current++; + return false; +} + +/* + * Request a new region once the one in use has filled up. + * Returns true on error. + */ +bool tcg_region_alloc(TCGContext *s) +{ + bool err; + /* read the region size now; alloc__locked will overwrite it on success */ + size_t size_full = s->code_gen_buffer_size; + + qemu_mutex_lock(®ion.lock); + err = tcg_region_alloc__locked(s); + if (!err) { + region.agg_size_full += size_full - TCG_HIGHWATER; + } + qemu_mutex_unlock(®ion.lock); + return err; +} + +/* + * Perform a context's first region allocation. + * This function does _not_ increment region.agg_size_full. + */ +static void tcg_region_initial_alloc__locked(TCGContext *s) +{ + bool err = tcg_region_alloc__locked(s); + g_assert(!err); +} + +void tcg_region_initial_alloc(TCGContext *s) +{ + qemu_mutex_lock(®ion.lock); + tcg_region_initial_alloc__locked(s); + qemu_mutex_unlock(®ion.lock); +} + +/* Call from a safe-work context */ +void tcg_region_reset_all(void) +{ + unsigned int n_ctxs = qatomic_read(&n_tcg_ctxs); + unsigned int i; + + qemu_mutex_lock(®ion.lock); + region.current = 0; + region.agg_size_full = 0; + + for (i = 0; i < n_ctxs; i++) { + TCGContext *s = qatomic_read(&tcg_ctxs[i]); + tcg_region_initial_alloc__locked(s); + } + qemu_mutex_unlock(®ion.lock); + + tcg_region_tree_reset_all(); +} + +#ifdef CONFIG_USER_ONLY +static size_t tcg_n_regions(void) +{ + return 1; +} +#else +/* + * It is likely that some vCPUs will translate more code than others, so we + * first try to set more regions than max_cpus, with those regions being of + * reasonable size. If that's not possible we make do by evenly dividing + * the code_gen_buffer among the vCPUs. + */ +static size_t tcg_n_regions(void) +{ + size_t i; + + /* Use a single region if all we have is one vCPU thread */ +#if !defined(CONFIG_USER_ONLY) + MachineState *ms = MACHINE(qdev_get_machine()); + unsigned int max_cpus = ms->smp.max_cpus; +#endif + if (max_cpus == 1 || !qemu_tcg_mttcg_enabled()) { + return 1; + } + + /* Try to have more regions than max_cpus, with each region being >= 2 MB */ + for (i = 8; i > 0; i--) { + size_t regions_per_thread = i; + size_t region_size; + + region_size = tcg_init_ctx.code_gen_buffer_size; + region_size /= max_cpus * regions_per_thread; + + if (region_size >= 2 * 1024u * 1024) { + return max_cpus * regions_per_thread; + } + } + /* If we can't, then just allocate one region per vCPU thread */ + return max_cpus; +} +#endif + +/* + * Initializes region partitioning. + * + * Called at init time from the parent thread (i.e. the one calling + * tcg_context_init), after the target's TCG globals have been set. + * + * Region partitioning works by splitting code_gen_buffer into separate regions, + * and then assigning regions to TCG threads so that the threads can translate + * code in parallel without synchronization. + * + * In softmmu the number of TCG threads is bounded by max_cpus, so we use at + * least max_cpus regions in MTTCG. In !MTTCG we use a single region. + * Note that the TCG options from the command-line (i.e. -accel accel=tcg,[...]) + * must have been parsed before calling this function, since it calls + * qemu_tcg_mttcg_enabled(). + * + * In user-mode we use a single region. Having multiple regions in user-mode + * is not supported, because the number of vCPU threads (recall that each thread + * spawned by the guest corresponds to a vCPU thread) is only bounded by the + * OS, and usually this number is huge (tens of thousands is not uncommon). + * Thus, given this large bound on the number of vCPU threads and the fact + * that code_gen_buffer is allocated at compile-time, we cannot guarantee + * that the availability of at least one region per vCPU thread. + * + * However, this user-mode limitation is unlikely to be a significant problem + * in practice. Multi-threaded guests share most if not all of their translated + * code, which makes parallel code generation less appealing than in softmmu. + */ +void tcg_region_init(void) +{ + void *buf = tcg_init_ctx.code_gen_buffer; + void *aligned; + size_t size = tcg_init_ctx.code_gen_buffer_size; + size_t page_size = qemu_real_host_page_size; + size_t region_size; + size_t n_regions; + size_t i; + + n_regions = tcg_n_regions(); + + /* The first region will be 'aligned - buf' bytes larger than the others */ + aligned = QEMU_ALIGN_PTR_UP(buf, page_size); + g_assert(aligned < tcg_init_ctx.code_gen_buffer + size); + /* + * Make region_size a multiple of page_size, using aligned as the start. + * As a result of this we might end up with a few extra pages at the end of + * the buffer; we will assign those to the last region. + */ + region_size = (size - (aligned - buf)) / n_regions; + region_size = QEMU_ALIGN_DOWN(region_size, page_size); + + /* A region must have at least 2 pages; one code, one guard */ + g_assert(region_size >= 2 * page_size); + + /* init the region struct */ + qemu_mutex_init(®ion.lock); + region.n = n_regions; + region.size = region_size - page_size; + region.stride = region_size; + region.start = buf; + region.start_aligned = aligned; + /* page-align the end, since its last page will be a guard page */ + region.end = QEMU_ALIGN_PTR_DOWN(buf + size, page_size); + /* account for that last guard page */ + region.end -= page_size; + + /* + * Set guard pages in the rw buffer, as that's the one into which + * buffer overruns could occur. Do not set guard pages in the rx + * buffer -- let that one use hugepages throughout. + */ + for (i = 0; i < region.n; i++) { + void *start, *end; + + tcg_region_bounds(i, &start, &end); + + /* + * macOS 11.2 has a bug (Apple Feedback FB8994773) in which mprotect + * rejects a permission change from RWX -> NONE. Guard pages are + * nice for bug detection but are not essential; ignore any failure. + */ + (void)qemu_mprotect_none(end, page_size); + } + + tcg_region_trees_init(); + + /* + * Leave the initial context initialized to the first region. + * This will be the context into which we generate the prologue. + * It is also the only context for CONFIG_USER_ONLY. + */ + tcg_region_initial_alloc__locked(&tcg_init_ctx); +} + +void tcg_region_prologue_set(TCGContext *s) +{ + /* Deduct the prologue from the first region. */ + g_assert(region.start == s->code_gen_buffer); + region.start = s->code_ptr; + + /* Recompute boundaries of the first region. */ + tcg_region_assign(s, 0); + + /* Register the balance of the buffer with gdb. */ + tcg_register_jit(tcg_splitwx_to_rx(region.start), + region.end - region.start); +} + +/* + * Returns the size (in bytes) of all translated code (i.e. from all regions) + * currently in the cache. + * See also: tcg_code_capacity() + * Do not confuse with tcg_current_code_size(); that one applies to a single + * TCG context. + */ +size_t tcg_code_size(void) +{ + unsigned int n_ctxs = qatomic_read(&n_tcg_ctxs); + unsigned int i; + size_t total; + + qemu_mutex_lock(®ion.lock); + total = region.agg_size_full; + for (i = 0; i < n_ctxs; i++) { + const TCGContext *s = qatomic_read(&tcg_ctxs[i]); + size_t size; + + size = qatomic_read(&s->code_gen_ptr) - s->code_gen_buffer; + g_assert(size <= s->code_gen_buffer_size); + total += size; + } + qemu_mutex_unlock(®ion.lock); + return total; +} + +/* + * Returns the code capacity (in bytes) of the entire cache, i.e. including all + * regions. + * See also: tcg_code_size() + */ +size_t tcg_code_capacity(void) +{ + size_t guard_size, capacity; + + /* no need for synchronization; these variables are set at init time */ + guard_size = region.stride - region.size; + capacity = region.end + guard_size - region.start; + capacity -= region.n * (guard_size + TCG_HIGHWATER); + return capacity; +} + +size_t tcg_tb_phys_invalidate_count(void) +{ + unsigned int n_ctxs = qatomic_read(&n_tcg_ctxs); + unsigned int i; + size_t total = 0; + + for (i = 0; i < n_ctxs; i++) { + const TCGContext *s = qatomic_read(&tcg_ctxs[i]); + + total += qatomic_read(&s->tb_phys_invalidate_count); + } + return total; +} |