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authorJohn Snow <jsnow@redhat.com>2023-05-16 12:08:11 +0200
committerPaolo Bonzini <pbonzini@redhat.com>2023-05-18 08:53:51 +0200
commit928348949d1d04f67715fa7125e7e1fa3ff40f7c (patch)
tree2d7ffcaddb415abcf3b9a1ecfc8f17528bfa9fbe /tcg/optimize.c
parent4695a22e9adb0c9a96465109a17da10c17cf2a67 (diff)
mkvenv: add console script entry point generation
When creating a virtual environment that inherits system packages, script entry points (like "meson", "sphinx-build", etc) are not re-generated with the correct shebang. When you are *inside* of the venv, this is not a problem, but if you are *outside* of it, you will not have a script that engages the virtual environment appropriately. Add a mechanism that generates new entry points for pre-existing packages so that we can use these scripts to run "meson", "sphinx-build", "pip", unambiguously inside the venv. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: John Snow <jsnow@redhat.com> Message-Id: <20230511035435.734312-9-jsnow@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Diffstat (limited to 'tcg/optimize.c')
0 files changed, 0 insertions, 0 deletions