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authorAurelien Jarno <aurelien@aurel32.net>2013-12-21 01:15:21 +0100
committerAurelien Jarno <aurelien@aurel32.net>2014-06-18 18:10:47 +0200
commit739b7a90754924a0f023e8bb865d247ad0a60311 (patch)
tree7871c0a08bd717d08352984487a990c273761e09 /tcg/optimize.c
parent2edaf21b939eb3b7f058fbc3cb7f7e14d6262486 (diff)
bitops: provide an inline implementation of find_first_bit
find_first_bit has started to be used heavily in TCG code. The current implementation based on find_next_bit is not optimal and can't be optimized be the compiler if the bit array has a fixed size, which is the case most of the time. This new implementation does not use find_next_bit and is yet small enough to be inlined. Cc: Corentin Chary <corentin.chary@gmail.com> Reviewed-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Diffstat (limited to 'tcg/optimize.c')
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