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authorRichard Henderson <rth@twiddle.net>2014-04-25 13:24:23 -0400
committerRichard Henderson <rth@twiddle.net>2014-05-12 10:06:58 -0700
commit5588ff29210666234bb046034595fd0d53be90ef (patch)
treee4571df7901e3866485acd64b2d36cffae200fb1 /tcg/mips
parent8c081b18025407fd5fa7c0d25a69398594ea5b2c (diff)
tcg-ia64: Define TCG_TARGET_INSN_UNIT_SIZE
Using a 16-byte aligned structure achieves best results, both for code cleanliness and compiled code size. However, this means that we can't use the trick of encoding the slot number into the low 2 bits. Thankfully, we only ever use slot2, so make that explicit in the names of the relocation functions, and drop the code for other slots. Signed-off-by: Richard Henderson <rth@twiddle.net>
Diffstat (limited to 'tcg/mips')
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