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authorRichard Henderson <richard.henderson@linaro.org>2020-03-31 05:43:23 -0700
committerRichard Henderson <richard.henderson@linaro.org>2021-01-13 08:39:08 -1000
commit0a6a8bc8ebfe5ae2a3f18ef48b92a74bc2df2f96 (patch)
tree489ac60019d091f02f9c8b0fcc092827c5185b1f /tcg/aarch64
parent45240eed4f064576d589ea60ebadf3c11d7ab891 (diff)
tcg: Use tcg_out_dupi_vec from temp_load
Having dupi pass though movi is confusing and arguably wrong. Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Diffstat (limited to 'tcg/aarch64')
-rw-r--r--tcg/aarch64/tcg-target.c.inc7
1 files changed, 0 insertions, 7 deletions
diff --git a/tcg/aarch64/tcg-target.c.inc b/tcg/aarch64/tcg-target.c.inc
index ab199b143f..a2a588e3aa 100644
--- a/tcg/aarch64/tcg-target.c.inc
+++ b/tcg/aarch64/tcg-target.c.inc
@@ -1011,13 +1011,6 @@ static void tcg_out_movi(TCGContext *s, TCGType type, TCGReg rd,
case TCG_TYPE_I64:
tcg_debug_assert(rd < 32);
break;
-
- case TCG_TYPE_V64:
- case TCG_TYPE_V128:
- tcg_debug_assert(rd >= 32);
- tcg_out_dupi_vec(s, type, rd, value);
- return;
-
default:
g_assert_not_reached();
}