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authoraurel32 <aurel32@c046a42c-6fe2-441c-8c8c-71466251a162>2009-03-10 21:43:25 +0000
committeraurel32 <aurel32@c046a42c-6fe2-441c-8c8c-71466251a162>2009-03-10 21:43:25 +0000
commit419bafa517f777d56f851efce55a9d2328a657bc (patch)
tree613fad6ed5763c2cc46024a9acfaef8174e46a00 /tcg/LICENSE
parent506bfcbb14221c8c8995ebf64fd9165eb1d6c878 (diff)
tcg-arm: fix qemu_ld64
Emulating fldl on arm doesn't seem to work too well. It's the way qemu_ld64 is translated to arm instructions. tcg_out_ld32_12(s, COND_AL, data_reg, addr_reg, 0); tcg_out_ld32_12(s, COND_AL, data_reg2, addr_reg, 4); Consider case where data_reg==0, data_reg2==1, and addr_reg==0. First load overwrited addr_reg. So let's put an if (data_ref==addr_reg). (Pablo Virolainen) git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6808 c046a42c-6fe2-441c-8c8c-71466251a162
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