aboutsummaryrefslogtreecommitdiff
path: root/tcg-runtime.c
diff options
context:
space:
mode:
authorPeter Maydell <peter.maydell@linaro.org>2013-10-15 15:42:34 +0100
committerAnthony Liguori <aliguori@amazon.com>2013-11-05 19:59:24 -0800
commit6f1ce94a2935dab5d0aa3bd13ecc33e352213dc7 (patch)
tree9433793dbd5db0d4a507ef3870bad5c504252544 /tcg-runtime.c
parent61cc919f73ea7ca134c0ac41b748981ad63a253b (diff)
docs/memory.txt: Clarify and expand priority/overlap documentation
The documentation of how overlapping memory regions behave and how the priority system works was rather brief, and confusion about priorities seems to be quite common for developers trying to understand how the memory region system works, so expand and clarify it. This includes a worked example with overlaps, documentation of the behaviour when an overlapped container has "holes", and mention that it's valid for a region to have both MMIO callbacks and subregions (and how this interacts with priorities when it does). Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Michael S. Tsirkin <mst@redhat.com> Message-id: 1381848154-31602-1-git-send-email-peter.maydell@linaro.org Signed-off-by: Anthony Liguori <aliguori@amazon.com>
Diffstat (limited to 'tcg-runtime.c')
0 files changed, 0 insertions, 0 deletions