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authorPeter Maydell <peter.maydell@linaro.org>2014-06-23 10:35:24 +0100
committerPeter Maydell <peter.maydell@linaro.org>2014-06-29 22:00:33 +0100
commitf61c387ea627079b33a635f5d203a2c2bccc86c6 (patch)
tree55bc325aca861e975c9e8bbe30abefc30d422700 /target-lm32
parent5dd45bee5816ef1e941fdf1122943e4ab345f388 (diff)
ui/cocoa: Fix handling of absolute positioning devices
Fix handling of absolute positioning devices, which were basically unusable for two separate reasons: (1) as soon as you pressed the left mouse button we would call CGAssociateMouseAndMouseCursorPosition(FALSE), which means that the absolute coordinates of the mouse events are never updated (2) we didn't account for MacOSX coordinate origin being bottom left rather than top right, and so all the Y values sent to the guest were inverted We fix (1) by aligning our behaviour with the SDL UI backend for absolute devices: * when the mouse moves into the window we do a grab (which means hiding the host cursor and sending special keys to the guest) * when the mouse moves out of the window we un-grab and fix (2) by doing the correct transformation in the call to qemu_input_queue_abs(). Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Message-id: 1403516125-14568-4-git-send-email-peter.maydell@linaro.org
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