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author | Reimar Döffinger <Reimar.Doeffinger@gmx.de> | 2009-08-23 18:03:34 +0200 |
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committer | Anthony Liguori <aliguori@us.ibm.com> | 2009-08-27 21:23:38 -0500 |
commit | 52668cf7b376ed17f1190266190fb4016ab85a49 (patch) | |
tree | 640ffea99c9a9ad0bdfff5bc55de877f9c1510ae /sparc64.ld | |
parent | d2bb9964d1c52ff73e75f7c081f631bf5effda08 (diff) |
sdl.c: support 32 bpp cursors
Hello,
currently when a 32 bpp cursor gets defined the result is all-black in
the areas that are not transparent (you'll get a 32 bpp cursor if you
use my previous patch to allow vmware_vga to use a 32 bpp framebuffer).
This is because the switch in sdl.c lacks a 32 bpp case.
The thing I am unsure about though is which byte is the unused one and
should be skipped, the first or the last - for the black-and-white
cursors I tested it doesn't make a difference...
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
Signed-off-by: Andrzej Zaborowski <balrogg@gmail.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Diffstat (limited to 'sparc64.ld')
0 files changed, 0 insertions, 0 deletions