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authorMark Cave-Ayland <mark.cave-ayland@ilande.co.uk>2022-05-04 16:37:08 +0100
committerMark Cave-Ayland <mark.cave-ayland@ilande.co.uk>2022-05-08 18:52:37 +0100
commit1f110516190f146df40f49aef2f1ef5903b8f540 (patch)
tree45a268e82093ef2c2cd032a64d816dd069641fa7 /scripts/meson-buildoptions.py
parentada804eb8972c42418a8052c0a1e0493714c75f5 (diff)
artist: only render dirty scanlines on the display surface
The framebuffer_update_display() function returns the dirty scanlines that were touched since the last display update, however artist_update_display() always calls dpy_gfx_update() with start and end scanlines of 0 and s->height causing the entire display surface to be rendered on every update. Update artist_update_display() so that dpy_gfx_update() only renders the dirty scanlines on the display surface, bypassing the display surface rendering completely if framebuffer_update_display() indicates no changes occurred. This noticeably improves boot performance when the framebuffer is enabled on my rather modest laptop here, including making the GTK UI usable. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Message-Id: <20220504153708.10352-4-mark.cave-ayland@ilande.co.uk> Reviewed-by: Helge Deller <deller@gmx.de> Reviewed-by: Sven Schnelle <svens@stackframe.org> Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Diffstat (limited to 'scripts/meson-buildoptions.py')
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