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authorMarkus Armbruster <armbru@redhat.com>2019-08-12 07:23:59 +0200
committerMarkus Armbruster <armbru@redhat.com>2019-08-16 13:37:36 +0200
commit54d31236b906c8f03eb011717de7bc47000720c3 (patch)
treecc3e5f84c89e946a78df8deb8bc939ae25d2ef6b /replay/replay.c
parent2f780b6a91fe99652266004bf78191ceddfae09c (diff)
sysemu: Split sysemu/runstate.h off sysemu/sysemu.h
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related to the system-emulator. Evidence: * It's included widely: in my "build everything" tree, changing sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h, down from 5400 due to the previous two commits). * It pulls in more than a dozen additional headers. Split stuff related to run state management into its own header sysemu/runstate.h. Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400 to 4200. Touching new sysemu/runstate.h recompiles some 500 objects. Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also add qemu/main-loop.h. Suggested-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-30-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> [Unbreak OS-X build]
Diffstat (limited to 'replay/replay.c')
-rw-r--r--replay/replay.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/replay/replay.c b/replay/replay.c
index 8b172b2d1b..0c4e9c1318 100644
--- a/replay/replay.c
+++ b/replay/replay.c
@@ -12,12 +12,12 @@
#include "qemu/osdep.h"
#include "qapi/error.h"
#include "sysemu/replay.h"
+#include "sysemu/runstate.h"
#include "replay-internal.h"
#include "qemu/timer.h"
#include "qemu/main-loop.h"
#include "qemu/option.h"
#include "sysemu/cpus.h"
-#include "sysemu/sysemu.h"
#include "qemu/error-report.h"
/* Current version of the replay mechanism.