diff options
author | Paolo Bonzini <pbonzini@redhat.com> | 2016-10-06 16:49:03 +0200 |
---|---|---|
committer | Paolo Bonzini <pbonzini@redhat.com> | 2016-10-07 10:05:33 +0200 |
commit | 77d47e16929b063570a78a264746dc0e8adb85e7 (patch) | |
tree | ca5b8e91aa8f4cc9f049ff93fd126bd081a0b2b1 /qemu-tech.texi | |
parent | 72bd94c578a4459924e415115b43c21b8ad6cdbd (diff) |
qemu-tech: reorganize content
Split more parts into separate chapters, place comparison last,
rename "Introduction" to "CPU emulation".
Reviewed-by: Emilio G. Cota <cota@braap.org>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Diffstat (limited to 'qemu-tech.texi')
-rw-r--r-- | qemu-tech.texi | 171 |
1 files changed, 74 insertions, 97 deletions
diff --git a/qemu-tech.texi b/qemu-tech.texi index adfb53b7f9..2e499a7c5a 100644 --- a/qemu-tech.texi +++ b/qemu-tech.texi @@ -29,27 +29,29 @@ @top @menu -* Introduction:: -* QEMU Internals:: +* CPU emulation:: +* Translator Internals:: +* Device emulation:: +* QEMU compared to other emulators:: +* Bibliography:: @end menu @end ifnottex @contents -@node Introduction -@chapter Introduction +@node CPU emulation +@chapter CPU emulation @menu -* intro_x86_emulation:: x86 and x86-64 emulation -* intro_arm_emulation:: ARM emulation -* intro_mips_emulation:: MIPS emulation -* intro_ppc_emulation:: PowerPC emulation -* intro_sparc_emulation:: Sparc32 and Sparc64 emulation -* intro_xtensa_emulation:: Xtensa emulation -* intro_other_emulation:: Other CPU emulation +* x86:: x86 and x86-64 emulation +* ARM:: ARM emulation +* MIPS:: MIPS emulation +* PPC:: PowerPC emulation +* SPARC:: Sparc32 and Sparc64 emulation +* Xtensa:: Xtensa emulation @end menu -@node intro_x86_emulation +@node x86 @section x86 and x86-64 emulation QEMU x86 target features: @@ -84,7 +86,7 @@ normal use. @end itemize -@node intro_arm_emulation +@node ARM @section ARM emulation @itemize @@ -97,7 +99,7 @@ normal use. @end itemize -@node intro_mips_emulation +@node MIPS @section MIPS emulation @itemize @@ -124,7 +126,7 @@ Current QEMU limitations: @end itemize -@node intro_ppc_emulation +@node PPC @section PowerPC emulation @itemize @@ -136,7 +138,7 @@ FPU and MMU. @end itemize -@node intro_sparc_emulation +@node SPARC @section Sparc32 and Sparc64 emulation @itemize @@ -164,7 +166,7 @@ Current QEMU limitations: @end itemize -@node intro_xtensa_emulation +@node Xtensa @section Xtensa emulation @itemize @@ -189,94 +191,18 @@ may be created from overlay with minimal amount of hand-written code. @end itemize -@node intro_other_emulation -@section Other CPU emulation - -In addition to the above, QEMU supports emulation of other CPUs with -varying levels of success. These are: - -@itemize - -@item -Alpha -@item -CRIS -@item -M68k -@item -SH4 -@end itemize - -@node QEMU Internals -@chapter QEMU Internals +@node Translator Internals +@chapter Translator Internals @menu -* QEMU compared to other emulators:: -* Portable dynamic translation:: * CPU state optimisations:: * Translation cache:: * Direct block chaining:: * Self-modifying code and translated code invalidation:: * Exception support:: * MMU emulation:: -* Device emulation:: -* Bibliography:: @end menu -@node QEMU compared to other emulators -@section QEMU compared to other emulators - -Like bochs [1], QEMU emulates an x86 CPU. But QEMU is much faster than -bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC -emulation while QEMU can emulate several processors. - -Like Valgrind [2], QEMU does user space emulation and dynamic -translation. Valgrind is mainly a memory debugger while QEMU has no -support for it (QEMU could be used to detect out of bound memory -accesses as Valgrind, but it has no support to track uninitialised data -as Valgrind does). The Valgrind dynamic translator generates better code -than QEMU (in particular it does register allocation) but it is closely -tied to an x86 host and target and has no support for precise exceptions -and system emulation. - -EM86 [3] is the closest project to user space QEMU (and QEMU still uses -some of its code, in particular the ELF file loader). EM86 was limited -to an alpha host and used a proprietary and slow interpreter (the -interpreter part of the FX!32 Digital Win32 code translator [4]). - -TWIN from Willows Software was a Windows API emulator like Wine. It is less -accurate than Wine but includes a protected mode x86 interpreter to launch -x86 Windows executables. Such an approach has greater potential because most -of the Windows API is executed natively but it is far more difficult to -develop because all the data structures and function parameters exchanged -between the API and the x86 code must be converted. - -User mode Linux [5] was the only solution before QEMU to launch a -Linux kernel as a process while not needing any host kernel -patches. However, user mode Linux requires heavy kernel patches while -QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is -slower. - -The Plex86 [6] PC virtualizer is done in the same spirit as the now -obsolete qemu-fast system emulator. It requires a patched Linux kernel -to work (you cannot launch the same kernel on your PC), but the -patches are really small. As it is a PC virtualizer (no emulation is -done except for some privileged instructions), it has the potential of -being faster than QEMU. The downside is that a complicated (and -potentially unsafe) host kernel patch is needed. - -The commercial PC Virtualizers (VMWare [7], VirtualPC [8]) are faster -than QEMU (without virtualization), but they all need specific, proprietary -and potentially unsafe host drivers. Moreover, they are unable to -provide cycle exact simulation as an emulator can. - -VirtualBox [9], Xen [10] and KVM [11] are based on QEMU. QEMU-SystemC -[12] uses QEMU to simulate a system where some hardware devices are -developed in SystemC. - -@node Portable dynamic translation -@section Portable dynamic translation - QEMU is a dynamic translator. When it first encounters a piece of code, it converts it to the host instruction set. Usually dynamic translators are very complicated and highly CPU dependent. QEMU uses some tricks @@ -381,7 +307,7 @@ When MMU mappings change, only the chaining of the basic blocks is reset (i.e. a basic block can no longer jump directly to another one). @node Device emulation -@section Device emulation +@chapter Device emulation Systems emulated by QEMU are organized by boards. At initialization phase, each board instantiates a number of CPUs, devices, RAM and @@ -407,8 +333,59 @@ Usually the devices implement a reset method and register support for saving and loading of the device state. The devices can also use timers, especially together with the use of bottom halves (BHs). +@node QEMU compared to other emulators +@chapter QEMU compared to other emulators + +Like bochs [1], QEMU emulates an x86 CPU. But QEMU is much faster than +bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC +emulation while QEMU can emulate several processors. + +Like Valgrind [2], QEMU does user space emulation and dynamic +translation. Valgrind is mainly a memory debugger while QEMU has no +support for it (QEMU could be used to detect out of bound memory +accesses as Valgrind, but it has no support to track uninitialised data +as Valgrind does). The Valgrind dynamic translator generates better code +than QEMU (in particular it does register allocation) but it is closely +tied to an x86 host and target and has no support for precise exceptions +and system emulation. + +EM86 [3] is the closest project to user space QEMU (and QEMU still uses +some of its code, in particular the ELF file loader). EM86 was limited +to an alpha host and used a proprietary and slow interpreter (the +interpreter part of the FX!32 Digital Win32 code translator [4]). + +TWIN from Willows Software was a Windows API emulator like Wine. It is less +accurate than Wine but includes a protected mode x86 interpreter to launch +x86 Windows executables. Such an approach has greater potential because most +of the Windows API is executed natively but it is far more difficult to +develop because all the data structures and function parameters exchanged +between the API and the x86 code must be converted. + +User mode Linux [5] was the only solution before QEMU to launch a +Linux kernel as a process while not needing any host kernel +patches. However, user mode Linux requires heavy kernel patches while +QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is +slower. + +The Plex86 [6] PC virtualizer is done in the same spirit as the now +obsolete qemu-fast system emulator. It requires a patched Linux kernel +to work (you cannot launch the same kernel on your PC), but the +patches are really small. As it is a PC virtualizer (no emulation is +done except for some privileged instructions), it has the potential of +being faster than QEMU. The downside is that a complicated (and +potentially unsafe) host kernel patch is needed. + +The commercial PC Virtualizers (VMWare [7], VirtualPC [8]) are faster +than QEMU (without virtualization), but they all need specific, proprietary +and potentially unsafe host drivers. Moreover, they are unable to +provide cycle exact simulation as an emulator can. + +VirtualBox [9], Xen [10] and KVM [11] are based on QEMU. QEMU-SystemC +[12] uses QEMU to simulate a system where some hardware devices are +developed in SystemC. + @node Bibliography -@section Bibliography +@chapter Bibliography @table @asis |