diff options
author | blueswir1 <blueswir1@c046a42c-6fe2-441c-8c8c-71466251a162> | 2008-10-09 18:52:04 +0000 |
---|---|---|
committer | blueswir1 <blueswir1@c046a42c-6fe2-441c-8c8c-71466251a162> | 2008-10-09 18:52:04 +0000 |
commit | 998a050186aaab43ae0027f7aceba158ed03766b (patch) | |
tree | ebd0092bfd98eda4934a419f0730f25654a758f6 /qemu-tech.texi | |
parent | 33256a25b3b31915b9038eefe7923c68bb034118 (diff) |
Update (thanks to Edgar, Thiemo, malc, Paul, Laurent and Andrzej)
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@5453 c046a42c-6fe2-441c-8c8c-71466251a162
Diffstat (limited to 'qemu-tech.texi')
-rw-r--r-- | qemu-tech.texi | 288 |
1 files changed, 178 insertions, 110 deletions
diff --git a/qemu-tech.texi b/qemu-tech.texi index 5159fbb114..6c24d910c3 100644 --- a/qemu-tech.texi +++ b/qemu-tech.texi @@ -33,11 +33,12 @@ @menu * intro_features:: Features -* intro_x86_emulation:: x86 emulation +* intro_x86_emulation:: x86 and x86-64 emulation * intro_arm_emulation:: ARM emulation * intro_mips_emulation:: MIPS emulation * intro_ppc_emulation:: PowerPC emulation -* intro_sparc_emulation:: SPARC emulation +* intro_sparc_emulation:: Sparc32 and Sparc64 emulation +* intro_other_emulation:: Other CPU emulation @end menu @node intro_features @@ -51,17 +52,17 @@ QEMU has two operating modes: @itemize @minus @item -Full system emulation. In this mode, QEMU emulates a full system -(usually a PC), including a processor and various peripherals. It can -be used to launch an different Operating System without rebooting the -PC or to debug system code. +Full system emulation. In this mode (full platform virtualization), +QEMU emulates a full system (usually a PC), including a processor and +various peripherals. It can be used to launch several different +Operating Systems at once without rebooting the host machine or to +debug system code. @item -User mode emulation (Linux host only). In this mode, QEMU can launch -Linux processes compiled for one CPU on another CPU. It can be used to -launch the Wine Windows API emulator (@url{http://www.winehq.org}) or -to ease cross-compilation and cross-debugging. - +User mode emulation. In this mode (application level virtualization), +QEMU can launch processes compiled for one CPU on another CPU, however +the Operating Systems must match. This can be used for example to ease +cross-compilation and cross-debugging. @end itemize As QEMU requires no host kernel driver to run, it is very safe and @@ -75,7 +76,10 @@ QEMU generic features: @item Using dynamic translation to native code for reasonable speed. -@item Working on x86 and PowerPC hosts. Being tested on ARM, Sparc32, Alpha and S390. +@item +Working on x86, x86_64 and PowerPC32/64 hosts. Being tested on ARM, +HPPA, Sparc32 and Sparc64. Previous versions had some support for +Alpha and S390 hosts, but TCG (see below) doesn't support those yet. @item Self-modifying code support. @@ -85,6 +89,10 @@ QEMU generic features: in other projects (look at @file{qemu/tests/qruncom.c} to have an example of user mode @code{libqemu} usage). +@item +Floating point library supporting both full software emulation and +native host FPU instructions. + @end itemize QEMU user mode emulation features: @@ -96,20 +104,47 @@ QEMU user mode emulation features: @item Accurate signal handling by remapping host signals to target signals. @end itemize +Linux user emulator (Linux host only) can be used to launch the Wine +Windows API emulator (@url{http://www.winehq.org}). A Darwin user +emulator (Darwin hosts only) exists and a BSD user emulator for BSD +hosts is under development. It would also be possible to develop a +similar user emulator for Solaris. + QEMU full system emulation features: @itemize -@item QEMU can either use a full software MMU for maximum portability or use the host system call mmap() to simulate the target MMU. +@item +QEMU uses a full software MMU for maximum portability. + +@item +QEMU can optionally use an in-kernel accelerator, like kqemu and +kvm. The accelerators execute some of the guest code natively, while +continuing to emulate the rest of the machine. + +@item +Various hardware devices can be emulated and in some cases, host +devices (e.g. serial and parallel ports, USB, drives) can be used +transparently by the guest Operating System. Host device passthrough +can be used for talking to external physical peripherals (e.g. a +webcam, modem or tape drive). + +@item +Symmetric multiprocessing (SMP) even on a host with a single CPU. On a +SMP host system, QEMU can use only one CPU fully due to difficulty in +implementing atomic memory accesses efficiently. + @end itemize @node intro_x86_emulation -@section x86 emulation +@section x86 and x86-64 emulation QEMU x86 target features: @itemize @item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation. -LDT/GDT and IDT are emulated. VM86 mode is also supported to run DOSEMU. +LDT/GDT and IDT are emulated. VM86 mode is also supported to run +DOSEMU. There is some support for MMX/3DNow!, SSE, SSE2, SSE3, SSSE3, +and SSE4 as well as x86-64 SVM. @item Support of host page sizes bigger than 4KB in user mode emulation. @@ -124,9 +159,7 @@ Current QEMU limitations: @itemize -@item No SSE/MMX support (yet). - -@item No x86-64 support. +@item Limited x86-64 support. @item IPC syscalls are missing. @@ -134,10 +167,6 @@ Current QEMU limitations: memory access (yet). Hopefully, very few OSes seem to rely on that for normal use. -@item On non x86 host CPUs, @code{double}s are used instead of the non standard -10 byte @code{long double}s of x86 for floating point emulation to get -maximum performances. - @end itemize @node intro_arm_emulation @@ -193,7 +222,7 @@ FPU and MMU. @end itemize @node intro_sparc_emulation -@section SPARC emulation +@section Sparc32 and Sparc64 emulation @itemize @@ -216,8 +245,26 @@ Current QEMU limitations: @item Atomic instructions are not correctly implemented. -@item Sparc64 emulators are not usable for anything yet. +@item There are still some problems with Sparc64 emulators. + +@end itemize + +@node intro_other_emulation +@section Other CPU emulation +In addition to the above, QEMU supports emulation of other CPUs with +varying levels of success. These are: + +@itemize + +@item +Alpha +@item +CRIS +@item +M68k +@item +SH4 @end itemize @node QEMU Internals @@ -226,7 +273,6 @@ Current QEMU limitations: @menu * QEMU compared to other emulators:: * Portable dynamic translation:: -* Register allocation:: * Condition code optimisations:: * CPU state optimisations:: * Translation cache:: @@ -234,6 +280,7 @@ Current QEMU limitations: * Self-modifying code and translated code invalidation:: * Exception support:: * MMU emulation:: +* Device emulation:: * Hardware interrupts:: * User emulation specific details:: * Bibliography:: @@ -273,19 +320,23 @@ patches. However, user mode Linux requires heavy kernel patches while QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is slower. -The new Plex86 [8] PC virtualizer is done in the same spirit as the -qemu-fast system emulator. It requires a patched Linux kernel to work -(you cannot launch the same kernel on your PC), but the patches are -really small. As it is a PC virtualizer (no emulation is done except -for some privileged instructions), it has the potential of being -faster than QEMU. The downside is that a complicated (and potentially -unsafe) host kernel patch is needed. +The Plex86 [8] PC virtualizer is done in the same spirit as the now +obsolete qemu-fast system emulator. It requires a patched Linux kernel +to work (you cannot launch the same kernel on your PC), but the +patches are really small. As it is a PC virtualizer (no emulation is +done except for some privileged instructions), it has the potential of +being faster than QEMU. The downside is that a complicated (and +potentially unsafe) host kernel patch is needed. The commercial PC Virtualizers (VMWare [9], VirtualPC [10], TwoOStwo [11]) are faster than QEMU, but they all need specific, proprietary and potentially unsafe host drivers. Moreover, they are unable to provide cycle exact simulation as an emulator can. +VirtualBox [12], Xen [13] and KVM [14] are based on QEMU. QEMU-SystemC +[15] uses QEMU to simulate a system where some hardware devices are +developed in SystemC. + @node Portable dynamic translation @section Portable dynamic translation @@ -295,63 +346,51 @@ are very complicated and highly CPU dependent. QEMU uses some tricks which make it relatively easily portable and simple while achieving good performances. -The basic idea is to split every x86 instruction into fewer simpler -instructions. Each simple instruction is implemented by a piece of C -code (see @file{target-i386/op.c}). Then a compile time tool -(@file{dyngen}) takes the corresponding object file (@file{op.o}) -to generate a dynamic code generator which concatenates the simple -instructions to build a function (see @file{op.h:dyngen_code()}). - -In essence, the process is similar to [1], but more work is done at -compile time. - -A key idea to get optimal performances is that constant parameters can -be passed to the simple operations. For that purpose, dummy ELF -relocations are generated with gcc for each constant parameter. Then, -the tool (@file{dyngen}) can locate the relocations and generate the -appriopriate C code to resolve them when building the dynamic code. - -That way, QEMU is no more difficult to port than a dynamic linker. - -To go even faster, GCC static register variables are used to keep the -state of the virtual CPU. - -@node Register allocation -@section Register allocation - -Since QEMU uses fixed simple instructions, no efficient register -allocation can be done. However, because RISC CPUs have a lot of -register, most of the virtual CPU state can be put in registers without -doing complicated register allocation. +After the release of version 0.9.1, QEMU switched to a new method of +generating code, Tiny Code Generator or TCG. TCG relaxes the +dependency on the exact version of the compiler used. The basic idea +is to split every target instruction into a couple of RISC-like TCG +ops (see @code{target-i386/translate.c}). Some optimizations can be +performed at this stage, including liveness analysis and trivial +constant expression evaluation. TCG ops are then implemented in the +host CPU back end, also known as TCG target (see +@code{tcg/i386/tcg-target.c}). For more information, please take a +look at @code{tcg/README}. @node Condition code optimisations @section Condition code optimisations -Good CPU condition codes emulation (@code{EFLAGS} register on x86) is a -critical point to get good performances. QEMU uses lazy condition code -evaluation: instead of computing the condition codes after each x86 -instruction, it just stores one operand (called @code{CC_SRC}), the -result (called @code{CC_DST}) and the type of operation (called -@code{CC_OP}). +Lazy evaluation of CPU condition codes (@code{EFLAGS} register on x86) +is important for CPUs where every instruction sets the condition +codes. It tends to be less important on conventional RISC systems +where condition codes are only updated when explicitly requested. + +Instead of computing the condition codes after each x86 instruction, +QEMU just stores one operand (called @code{CC_SRC}), the result +(called @code{CC_DST}) and the type of operation (called +@code{CC_OP}). When the condition codes are needed, the condition +codes can be calculated using this information. In addition, an +optimized calculation can be performed for some instruction types like +conditional branches. @code{CC_OP} is almost never explicitly set in the generated code because it is known at translation time. -In order to increase performances, a backward pass is performed on the -generated simple instructions (see -@code{target-i386/translate.c:optimize_flags()}). When it can be proved that -the condition codes are not needed by the next instructions, no -condition codes are computed at all. +The lazy condition code evaluation is used on x86, m68k and cris. ARM +uses a simplified variant for the N and Z flags. @node CPU state optimisations @section CPU state optimisations -The x86 CPU has many internal states which change the way it evaluates -instructions. In order to achieve a good speed, the translation phase -considers that some state information of the virtual x86 CPU cannot -change in it. For example, if the SS, DS and ES segments have a zero -base, then the translator does not even generate an addition for the -segment base. +The target CPUs have many internal states which change the way it +evaluates instructions. In order to achieve a good speed, the +translation phase considers that some state information of the virtual +CPU cannot change in it. The state is recorded in the Translation +Block (TB). If the state changes (e.g. privilege level), a new TB will +be generated and the previous TB won't be used anymore until the state +matches the state recorded in the previous TB. For example, if the SS, +DS and ES segments have a zero base, then the translator does not even +generate an addition for the segment base. [The FPU stack pointer register is not handled that way yet]. @@ -388,28 +427,20 @@ instruction cache invalidation is signaled by the application when code is modified. When translated code is generated for a basic block, the corresponding -host page is write protected if it is not already read-only (with the -system call @code{mprotect()}). Then, if a write access is done to the -page, Linux raises a SEGV signal. QEMU then invalidates all the -translated code in the page and enables write accesses to the page. +host page is write protected if it is not already read-only. Then, if +a write access is done to the page, Linux raises a SEGV signal. QEMU +then invalidates all the translated code in the page and enables write +accesses to the page. Correct translated code invalidation is done efficiently by maintaining a linked list of every translated block contained in a given page. Other linked lists are also maintained to undo direct block chaining. -Although the overhead of doing @code{mprotect()} calls is important, -most MSDOS programs can be emulated at reasonnable speed with QEMU and -DOSEMU. - -Note that QEMU also invalidates pages of translated code when it detects -that memory mappings are modified with @code{mmap()} or @code{munmap()}. - -When using a software MMU, the code invalidation is more efficient: if -a given code page is invalidated too often because of write accesses, -then a bitmap representing all the code inside the page is -built. Every store into that page checks the bitmap to see if the code -really needs to be invalidated. It avoids invalidating the code when -only data is modified in the page. +On RISC targets, correctly written software uses memory barriers and +cache flushes, so some of the protection above would not be +necessary. However, QEMU still requires that the generated code always +matches the target instructions in memory in order to handle +exceptions correctly. @node Exception support @section Exception support @@ -418,10 +449,9 @@ longjmp() is used when an exception such as division by zero is encountered. The host SIGSEGV and SIGBUS signal handlers are used to get invalid -memory accesses. The exact CPU state can be retrieved because all the -x86 registers are stored in fixed host registers. The simulated program -counter is found by retranslating the corresponding basic block and by -looking where the host program counter was at the exception point. +memory accesses. The simulated program counter is found by +retranslating the corresponding basic block and by looking where the +host program counter was at the exception point. The virtual CPU cannot retrieve the exact @code{EFLAGS} register because in some cases it is not computed because of condition code @@ -431,15 +461,10 @@ still be restarted in any cases. @node MMU emulation @section MMU emulation -For system emulation, QEMU uses the mmap() system call to emulate the -target CPU MMU. It works as long the emulated OS does not use an area -reserved by the host OS (such as the area above 0xc0000000 on x86 -Linux). - -In order to be able to launch any OS, QEMU also supports a soft -MMU. In that mode, the MMU virtual to physical address translation is -done at every memory access. QEMU uses an address translation cache to -speed up the translation. +For system emulation QEMU supports a soft MMU. In that mode, the MMU +virtual to physical address translation is done at every memory +access. QEMU uses an address translation cache to speed up the +translation. In order to avoid flushing the translated code each time the MMU mappings change, QEMU uses a physically indexed translation cache. It @@ -448,6 +473,33 @@ means that each basic block is indexed with its physical address. When MMU mappings change, only the chaining of the basic blocks is reset (i.e. a basic block can no longer jump directly to another one). +@node Device emulation +@section Device emulation + +Systems emulated by QEMU are organized by boards. At initialization +phase, each board instantiates a number of CPUs, devices, RAM and +ROM. Each device in turn can assign I/O ports or memory areas (for +MMIO) to its handlers. When the emulation starts, an access to the +ports or MMIO memory areas assigned to the device causes the +corresponding handler to be called. + +RAM and ROM are handled more optimally, only the offset to the host +memory needs to be added to the guest address. + +The video RAM of VGA and other display cards is special: it can be +read or written directly like RAM, but write accesses cause the memory +to be marked with VGA_DIRTY flag as well. + +QEMU supports some device classes like serial and parallel ports, USB, +drives and network devices, by providing APIs for easier connection to +the generic, higher level implementations. The API hides the +implementation details from the devices, like native device use or +advanced block device formats like QCOW. + +Usually the devices implement a reset method and register support for +saving and loading of the device state. The devices can also use +timers, especially together with the use of bottom halves (BHs). + @node Hardware interrupts @section Hardware interrupts @@ -513,9 +565,9 @@ it is not very useful, it is an important test to show the power of the emulator. Achieving self-virtualization is not easy because there may be address -space conflicts. QEMU solves this problem by being an executable ELF -shared object as the ld-linux.so ELF interpreter. That way, it can be -relocated at load time. +space conflicts. QEMU user emulators solve this problem by being an +executable ELF shared object as the ld-linux.so ELF interpreter. That +way, it can be relocated at load time. @node Bibliography @section Bibliography @@ -568,6 +620,22 @@ The VirtualPC PC virtualizer. @url{http://www.twoostwo.org/}, The TwoOStwo PC virtualizer. +@item [12] +@url{http://virtualbox.org/}, +The VirtualBox PC virtualizer. + +@item [13] +@url{http://www.xen.org/}, +The Xen hypervisor. + +@item [14] +@url{http://kvm.qumranet.com/kvmwiki/Front_Page}, +Kernel Based Virtual Machine (KVM). + +@item [15] +@url{http://www.greensocs.com/projects/QEMUSystemC}, +QEMU-SystemC, a hardware co-simulator. + @end table @node Regression Tests |