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authorEmilio G. Cota <cota@braap.org>2018-12-07 15:33:56 -0500
committerAlex Bennée <alex.bennee@linaro.org>2019-10-28 15:12:38 +0000
commit38b47b19ec3adf6a96d68726dc29096b3aad780a (patch)
treeaee9daaca739e8c99af4fc466d13b4ea2eac27f5 /python
parentc87fb14fde63071234afc984ec76181f33751a13 (diff)
plugin-gen: add module for TCG-related code
We first inject empty instrumentation from translator_loop. After translation, we go through the plugins to see what they want to register for, filling in the empty instrumentation. If if turns out that some instrumentation remains unused, we remove it. This approach supports the following features: - Inlining TCG code for simple operations. Note that we do not export TCG ops to plugins. Instead, we give them a C API to insert inlined ops. So far we only support adding an immediate to a u64, e.g. to count events. - "Direct" callbacks. These are callbacks that do not go via a helper. Instead, the helper is defined at run-time, so that the plugin code is directly called from TCG. This makes direct callbacks as efficient as possible; they are therefore used for very frequent events, e.g. memory callbacks. - Passing the host address to memory callbacks. Most of this is implemented in a later patch though. - Instrumentation of memory accesses performed from helpers. See the corresponding comment, as well as a later patch. Signed-off-by: Emilio G. Cota <cota@braap.org> [AJB: add alloc_tcg_plugin_context, use glib, rm hwaddr] Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
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