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authorMarkus Armbruster <armbru@redhat.com>2019-08-12 07:23:50 +0200
committerMarkus Armbruster <armbru@redhat.com>2019-08-16 13:31:52 +0200
commitdb725815985654007ade0fd53590d613fd657208 (patch)
treee39bcf77a808fa0002cea415b2a487cf5c7eaf4b /net/netmap.c
parentdc5e9ac716c5c5312ab29fb9f311f8176064fe04 (diff)
Include qemu/main-loop.h less
In my "build everything" tree, changing qemu/main-loop.h triggers a recompile of some 5600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). It includes block/aio.h, which in turn includes qemu/event_notifier.h, qemu/notify.h, qemu/processor.h, qemu/qsp.h, qemu/queue.h, qemu/thread-posix.h, qemu/thread.h, qemu/timer.h, and a few more. Include qemu/main-loop.h only where it's needed. Touching it now recompiles only some 1700 objects. For block/aio.h and qemu/event_notifier.h, these numbers drop from 5600 to 2800. For the others, they shrink only slightly. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-21-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Diffstat (limited to 'net/netmap.c')
-rw-r--r--net/netmap.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/net/netmap.c b/net/netmap.c
index 0cc8f545c5..350f097f91 100644
--- a/net/netmap.c
+++ b/net/netmap.c
@@ -38,6 +38,7 @@
#include "qapi/error.h"
#include "qemu/iov.h"
#include "qemu/cutils.h"
+#include "qemu/main-loop.h"
typedef struct NetmapState {
NetClientState nc;