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authorGerd Hoffmann <kraxel@redhat.com>2013-03-12 14:48:31 +0100
committerGerd Hoffmann <kraxel@redhat.com>2013-04-16 09:03:48 +0200
commit2c62f08ddbf3fa80dc7202eb9a2ea60ae44e2cc5 (patch)
tree7be759b610535361478fae83071cb9389c0a1d6c /include
parent321f048d248472f1e90559976bb917d869981c68 (diff)
console: simplify screendump
Screendumps are alot simpler as we can update non-active QemuConsoles now. So we only need to update the QemuConsole we want write out, then dump the DisplaySurface content into a ppm file. Done. No console switching needed. No special support code in the gfx card emulation needed. Zap it all. Also move ppm_save out of the vga code and next to the qmp_screendump function. For now screen dumping is limited to console #0 (like it used to be), even though it is dead simple to extend it to other consoles. I wanna finish the console cleanup before setting new qapi interfaces into stone. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Tested-by: Igor Mitsyanko <i.mitsyanko@gmail.com>
Diffstat (limited to 'include')
-rw-r--r--include/ui/console.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/include/ui/console.h b/include/ui/console.h
index 0dd66fd91f..d6e3e929b7 100644
--- a/include/ui/console.h
+++ b/include/ui/console.h
@@ -279,13 +279,10 @@ static inline void console_write_ch(console_ch_t *dest, uint32_t ch)
typedef void (*graphic_hw_update_ptr)(void *);
typedef void (*graphic_hw_invalidate_ptr)(void *);
-typedef void (*graphic_hw_screen_dump_ptr)(void *, const char *, bool cswitch,
- Error **errp);
typedef void (*graphic_hw_text_update_ptr)(void *, console_ch_t *);
QemuConsole *graphic_console_init(graphic_hw_update_ptr update,
graphic_hw_invalidate_ptr invalidate,
- graphic_hw_screen_dump_ptr screen_dump,
graphic_hw_text_update_ptr text_update,
void *opaque);