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authorPavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>2018-02-27 12:52:14 +0300
committerPaolo Bonzini <pbonzini@redhat.com>2018-03-12 16:12:50 +0100
commit377b21ccea1755a8b0dae822c29567c58dda6939 (patch)
tree2a2121e7153a2de924f19454d1a2b31b960f979f /include
parent1652e0c30f28b755fde72d363634a586f133dc20 (diff)
replay: fix save/load vm for non-empty queue
This patch does not allows saving/loading vmstate when replay events queue is not empty. There is no reliable way to save events queue, because it describes internal coroutine state. Therefore saving and loading operations should be deferred to another record/replay step. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20180227095214.1060.32939.stgit@pasha-VirtualBox> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Diffstat (limited to 'include')
-rw-r--r--include/sysemu/replay.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/sysemu/replay.h b/include/sysemu/replay.h
index c0204e641c..401de12130 100644
--- a/include/sysemu/replay.h
+++ b/include/sysemu/replay.h
@@ -166,5 +166,8 @@ void replay_audio_in(int *recorded, void *samples, int *wpos, int size);
/*! Called at the start of execution.
Loads or saves initial vmstate depending on execution mode. */
void replay_vmstate_init(void);
+/*! Called to ensure that replay state is consistent and VM snapshot
+ can be created */
+bool replay_can_snapshot(void);
#endif