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authorJindrich Makovicka <makovick@gmail.com>2017-11-17 12:22:58 +0100
committerGerd Hoffmann <kraxel@redhat.com>2018-01-12 15:51:18 +0100
commit849bbe60356caf3d320202d45f1ddffeefae06c7 (patch)
tree6c6b9c2ea858efebef6969a0fd477b114d325b9c /include/ui
parentd9f0626280fb5224071415e6fd82cc0c2e9d6590 (diff)
sdl2: Ignore UI hotkeys after a focus change when GUI modifier is held
When SDL2 windows change focus while a key is held, the window that receives the focus also receives a new KeyDown event, without an autorepeat flag. This means that if a WM places the qemu console over the main window after Ctrl-Alt-2, the console closes immediately after opening. Then, the main window receives the KeyDown event again and the whole process repeats. This patch makes the SDL2 UI ignore the KeyDown events on a window that just received the focus, if the GUI modifier was held. The ignore flag is reset on a first KeyUp event. This effectively works around the issue above. Signed-off-by: Jindrich Makovicka <makovick@gmail.com> Message-Id: <20171117112258.5888-4-makovick@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'include/ui')
-rw-r--r--include/ui/sdl2.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
index b29cf803c9..51084e6320 100644
--- a/include/ui/sdl2.h
+++ b/include/ui/sdl2.h
@@ -24,6 +24,7 @@ struct sdl2_console {
int opengl;
int updates;
int idle_counter;
+ int ignore_hotkeys;
SDL_GLContext winctx;
#ifdef CONFIG_OPENGL
QemuGLShader *gls;