diff options
author | Gerd Hoffmann <kraxel@redhat.com> | 2015-07-10 14:40:01 +0200 |
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committer | Gerd Hoffmann <kraxel@redhat.com> | 2015-10-08 10:31:35 +0200 |
commit | c046d8284474a0f7763dea849433bde37a69023d (patch) | |
tree | afcbf03727d22e119d1252c039083fa049c33083 /include/ui/shader.h | |
parent | 5fdb4671b08e0d1631447e81348b2b50a6b85bf7 (diff) |
shaders: initialize vertexes once
Create a buffer for the vertex data and place vertexes
there at initialization time. Then just use the buffer
for each texture blit.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Diffstat (limited to 'include/ui/shader.h')
-rw-r--r-- | include/ui/shader.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/include/ui/shader.h b/include/ui/shader.h index 8509596ac0..f7d86188bf 100644 --- a/include/ui/shader.h +++ b/include/ui/shader.h @@ -3,7 +3,9 @@ #include <epoxy/gl.h> -void qemu_gl_run_texture_blit(GLint texture_blit_prog); +GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog); +void qemu_gl_run_texture_blit(GLint texture_blit_prog, + GLint texture_blit_vao); GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src); GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag); |