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authorGerd Hoffmann <kraxel@redhat.com>2015-05-11 12:24:43 +0200
committerGerd Hoffmann <kraxel@redhat.com>2015-05-29 11:11:38 +0200
commitdcf30025c3e3d43140a687240433de1920adf8b0 (patch)
treec81ab681498ef80f8d060d28518aa4e87d65d3cd /include/ui/shader.h
parentce0274f730eacbd24c706523ddbbabb6b95d0659 (diff)
ui: use libexpoxy
libepoxy does the opengl extension handling for us. It also is helpful for trouble-shooting as it prints nice error messages instead of silently failing or segfaulting in case we do something wrong, like using gl commands not supported by the current context. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
Diffstat (limited to 'include/ui/shader.h')
-rw-r--r--include/ui/shader.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/include/ui/shader.h b/include/ui/shader.h
index 1ff926c9e1..992cde6a80 100644
--- a/include/ui/shader.h
+++ b/include/ui/shader.h
@@ -1,7 +1,4 @@
-#ifdef CONFIG_OPENGL
-# include <GLES2/gl2.h>
-# include <GLES2/gl2ext.h>
-#endif
+#include <epoxy/gl.h>
void qemu_gl_run_texture_blit(GLint texture_blit_prog);