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authorGerd Hoffmann <kraxel@redhat.com>2017-10-10 15:54:49 +0200
committerGerd Hoffmann <kraxel@redhat.com>2017-10-17 10:25:42 +0200
commit46e19e149f3b129a22c440caba853188df67deab (patch)
tree4c3b53e551e8f69b3762f5961551594ca72ee9d7 /include/ui/gtk.h
parent4133fa711f37f0db303bf5aac03ea31b5be6ac1d (diff)
opengl: move shader init from console-gl.c to shader.c
With the upcoming dmabuf support in qemu there will be more users of the shaders than just console-gl.c. So rename ConsoleGLState to QemuGLShader, rename some functions too, move code from console-gl.c to shaders.c. No functional change. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-3-kraxel@redhat.com
Diffstat (limited to 'include/ui/gtk.h')
-rw-r--r--include/ui/gtk.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/ui/gtk.h b/include/ui/gtk.h
index 2f7b720358..849c896eef 100644
--- a/include/ui/gtk.h
+++ b/include/ui/gtk.h
@@ -47,7 +47,7 @@ typedef struct VirtualGfxConsole {
double scale_x;
double scale_y;
#if defined(CONFIG_OPENGL)
- ConsoleGLState *gls;
+ QemuGLShader *gls;
EGLContext ectx;
EGLSurface esurface;
int glupdates;