diff options
author | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-10 15:54:49 +0200 |
---|---|---|
committer | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-17 10:25:42 +0200 |
commit | 46e19e149f3b129a22c440caba853188df67deab (patch) | |
tree | 4c3b53e551e8f69b3762f5961551594ca72ee9d7 /include/ui/console.h | |
parent | 4133fa711f37f0db303bf5aac03ea31b5be6ac1d (diff) |
opengl: move shader init from console-gl.c to shader.c
With the upcoming dmabuf support in qemu there will be more users of the
shaders than just console-gl.c. So rename ConsoleGLState to
QemuGLShader, rename some functions too, move code from console-gl.c to
shaders.c.
No functional change.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-3-kraxel@redhat.com
Diffstat (limited to 'include/ui/console.h')
-rw-r--r-- | include/ui/console.h | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/include/ui/console.h b/include/ui/console.h index 158969f978..580dfc57ee 100644 --- a/include/ui/console.h +++ b/include/ui/console.h @@ -12,6 +12,7 @@ #ifdef CONFIG_OPENGL # include <epoxy/gl.h> +# include "ui/shader.h" #endif /* keyboard/mouse support */ @@ -415,22 +416,19 @@ void qemu_console_resize(QemuConsole *con, int width, int height); DisplaySurface *qemu_console_surface(QemuConsole *con); /* console-gl.c */ -typedef struct ConsoleGLState ConsoleGLState; #ifdef CONFIG_OPENGL -ConsoleGLState *console_gl_init_context(void); -void console_gl_fini_context(ConsoleGLState *gls); bool console_gl_check_format(DisplayChangeListener *dcl, pixman_format_code_t format); -void surface_gl_create_texture(ConsoleGLState *gls, +void surface_gl_create_texture(QemuGLShader *gls, DisplaySurface *surface); -void surface_gl_update_texture(ConsoleGLState *gls, +void surface_gl_update_texture(QemuGLShader *gls, DisplaySurface *surface, int x, int y, int w, int h); -void surface_gl_render_texture(ConsoleGLState *gls, +void surface_gl_render_texture(QemuGLShader *gls, DisplaySurface *surface); -void surface_gl_destroy_texture(ConsoleGLState *gls, +void surface_gl_destroy_texture(QemuGLShader *gls, DisplaySurface *surface); -void surface_gl_setup_viewport(ConsoleGLState *gls, +void surface_gl_setup_viewport(QemuGLShader *gls, DisplaySurface *surface, int ww, int wh); #endif |