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authorPavel Dovgalyuk <pavel.dovgaluk@ispras.ru>2016-09-26 11:08:16 +0300
committerPaolo Bonzini <pbonzini@redhat.com>2016-09-27 11:57:30 +0200
commit6d0ceb80ffe18ad4b28aab7356f440636c0be7be (patch)
tree09d48a930e9a16114774f418c0888bf2809a1867 /include/sysemu/replay.h
parent306e196fa24c46d384577fb9c16e7cdb80f26d17 (diff)
replay: allow replay stopping and restarting
This patch fixes bug with stopping and restarting replay through monitor. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20160926080815.6992.71818.stgit@PASHA-ISP> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Diffstat (limited to 'include/sysemu/replay.h')
-rw-r--r--include/sysemu/replay.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/include/sysemu/replay.h b/include/sysemu/replay.h
index 0a88393d2b..f80d6d28e8 100644
--- a/include/sysemu/replay.h
+++ b/include/sysemu/replay.h
@@ -105,6 +105,8 @@ bool replay_checkpoint(ReplayCheckpoint checkpoint);
/*! Disables storing events in the queue */
void replay_disable_events(void);
+/*! Enables storing events in the queue */
+void replay_enable_events(void);
/*! Returns true when saving events is enabled */
bool replay_events_enabled(void);
/*! Adds bottom half event to the queue */
@@ -115,6 +117,8 @@ void replay_input_event(QemuConsole *src, InputEvent *evt);
void replay_input_sync_event(void);
/*! Adds block layer event to the queue */
void replay_block_event(QEMUBH *bh, uint64_t id);
+/*! Returns ID for the next block event */
+uint64_t blkreplay_next_id(void);
/* Character device */