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authorPhilippe Mathieu-Daudé <philmd@redhat.com>2019-04-12 18:54:11 +0200
committerPeter Maydell <peter.maydell@linaro.org>2019-04-29 17:57:21 +0100
commit98fa33276e2b5be5beb549d801bbac4b0b2db119 (patch)
tree2434af3d807f505c8f2e83ac5636855f05158250 /include/hw/input
parente8fa395881c3b07069f142ea51c38b31b885baa0 (diff)
hw/devices: Move Gamepad declarations into a new header
Reviewed-by: Markus Armbruster <armbru@redhat.com> Signed-off-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-id: 20190412165416.7977-8-philmd@redhat.com Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Diffstat (limited to 'include/hw/input')
-rw-r--r--include/hw/input/gamepad.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/include/hw/input/gamepad.h b/include/hw/input/gamepad.h
new file mode 100644
index 0000000000..e20211baef
--- /dev/null
+++ b/include/hw/input/gamepad.h
@@ -0,0 +1,19 @@
+/*
+ * Gamepad style buttons connected to IRQ/GPIO lines
+ *
+ * Copyright (c) 2007 CodeSourcery.
+ * Written by Paul Brook
+ *
+ * This work is licensed under the terms of the GNU GPL, version 2 or later.
+ * See the COPYING file in the top-level directory.
+ */
+
+#ifndef HW_INPUT_GAMEPAD_H
+#define HW_INPUT_GAMEPAD_H
+
+#include "hw/irq.h"
+
+/* stellaris_input.c */
+void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode);
+
+#endif