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authorStefan Hajnoczi <stefanha@redhat.com>2016-06-16 17:56:24 +0100
committerStefan Hajnoczi <stefanha@redhat.com>2016-06-20 14:25:36 +0100
commitfc9c0a9c4b2c07cf2b8683f2617af584f14c93e7 (patch)
tree6ba2f4dbb6b1750dde1938c694705f1f04174147 /include/block/blockjob.h
parenta7f3b7ff03a4712b9fc1089cc568eea7296af069 (diff)
blockjob: add pause points
Block jobs are coroutines that usually perform I/O but sometimes also sleep or yield. Currently only sleeping or yielded block jobs can be paused. This means jobs that do not sleep or yield (using block_job_yield()) are unaffected by block_job_pause(). Add block_job_pause_point() so that block jobs can mark quiescent points that are suitable for pausing. This solves the problem that it can take a block job a long time to pause if it is performing a long series of I/O operations. Transitioning to paused state involves a .pause()/.resume() callback. These callbacks are used to ensure that I/O and event loop activity has ceased while the job is at a pause point. Note that this patch introduces a stricter pause state than previously. The job->busy flag was incorrectly documented as a quiescent state without I/O pending. This is violated by any job that has I/O pending across sleep or block_job_yield(), like the mirror block job. [Add missing block_job_should_pause() check to avoid deadlock after job->driver->pause() in block_job_pause_point(). --Stefan] Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com> Reviewed-by: Paolo Bonzini <pbonzini@redhat.com> Reviewed-by: Fam Zheng <famz@redhat.com> Message-id: 1466096189-6477-4-git-send-email-stefanha@redhat.com
Diffstat (limited to 'include/block/blockjob.h')
-rw-r--r--include/block/blockjob.h35
1 files changed, 32 insertions, 3 deletions
diff --git a/include/block/blockjob.h b/include/block/blockjob.h
index 8fcecf9a79..7739f37c3a 100644
--- a/include/block/blockjob.h
+++ b/include/block/blockjob.h
@@ -70,6 +70,20 @@ typedef struct BlockJobDriver {
* never both.
*/
void (*abort)(BlockJob *job);
+
+ /**
+ * If the callback is not NULL, it will be invoked when the job transitions
+ * into the paused state. Paused jobs must not perform any asynchronous
+ * I/O or event loop activity. This callback is used to quiesce jobs.
+ */
+ void coroutine_fn (*pause)(BlockJob *job);
+
+ /**
+ * If the callback is not NULL, it will be invoked when the job transitions
+ * out of the paused state. Any asynchronous I/O or event loop activity
+ * should be restarted from this callback.
+ */
+ void coroutine_fn (*resume)(BlockJob *job);
} BlockJobDriver;
/**
@@ -119,13 +133,19 @@ struct BlockJob {
bool user_paused;
/**
- * Set to false by the job while it is in a quiescent state, where
- * no I/O is pending and the job has yielded on any condition
- * that is not detected by #aio_poll, such as a timer.
+ * Set to false by the job while the coroutine has yielded and may be
+ * re-entered by block_job_enter(). There may still be I/O or event loop
+ * activity pending.
*/
bool busy;
/**
+ * Set to true by the job while it is in a quiescent state, where
+ * no I/O or event loop activity is pending.
+ */
+ bool paused;
+
+ /**
* Set to true when the job is ready to be completed.
*/
bool ready;
@@ -299,6 +319,15 @@ bool block_job_is_cancelled(BlockJob *job);
BlockJobInfo *block_job_query(BlockJob *job);
/**
+ * block_job_pause_point:
+ * @job: The job that is ready to pause.
+ *
+ * Pause now if block_job_pause() has been called. Block jobs that perform
+ * lots of I/O must call this between requests so that the job can be paused.
+ */
+void coroutine_fn block_job_pause_point(BlockJob *job);
+
+/**
* block_job_pause:
* @job: The job to be paused.
*